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2022-12-31 version 1.1641
- Change:Easter egg units are not legendary anymore but only unique meaning all players can train one
- Fix:Ai controlled shipyards train and "launch" units again
2022-12-22 version 1.164
- New units:
Fire Master - primitive throwing unit, that can make things burn.

Lord Knight - leader for culture neutral.

Hiereia - hellenic support healer.

Merchant - twice as pricy, but twice as powerful as Money Courier. Can transform to merchant ship.

Teuton - classic heavy infantry of teutons.


Peltast - skirmisher of hellenic culture.

Markaz Askari - middleeast culture building.

Amir - middleeast culture military leader.

Imam Khatib - middleeast culture convincer and buffer.

Arabic Cavalry - middleeast culture heavy cavalry.

Arabic Footman - middleeast culture classic cheap medium infantry.

Arabic Armored Spearman - middleeast culture anti-mounted/anti-building mix.

Thaqlah Axeman - middleeast culture aoe infantry.

Beduin Archer - middleeast culture cheap archers.

Arabic Archer - middleeast culture archers.

- New upgrades:
Reinforced Wagon - increases hp, pierce armor and carry capacity back to 3.

To Teuton Knight - mass upgrade for teutonic units. Due to skins - there may be some mixup.

The following are before upgrade (current ones should be replaced by them):



And those are upgraded now:



- New techs:
Additional defenders - increases action count of mega buildings back to 3.

Blessings - unlocks two specialised buffs for Hiereiae.

Mamluks - part of middle-east upgrade scheme. Bonus for all.

Arab Archery - part of middle-east upgrade scheme. Bonus for archers.

Damscus Steel - part of middle-east upgrade scheme. Bonus for melee, except polearms.

Sufism - part of middle-east upgrade scheme. Bonus for all.

Janissaries - part of middle-east upgrade scheme. Bonus for melee.

- New Campaign maps:in Rise of Allara thanks to Gabriel!
- Christmas/New Year:Some neutral units have spacial appearance for Christmas/New Year (cows, deers, TC and so on) thanks to Diesel from forum!
- Change:Regular foot teuton renamed to Teutonic Footman (previusly Teutonic Knight). Also attack 12->11.
- Change:Mega buildings action count decreased to 2. It's increased back to 3 with new tech.
- Change:Wagon carry capacity 3->2 (back to 3 with upgrade). To prevent issues with decreased capacity - all wagons in game, maps will change to reinforced wagons.
- Change:Knight unit can be trained at castles.
- Change:Merchant Ship can transform to Merchant.
- Change:Fire catapults range increased by 1 (to the same level as regular ones).
- Change:Units: Battering Ram, Foot Knight, Monk;
Buildings: Dock, Blacksmith.
And techs: Infantry armor lv1, Archer armor lv1, Cavalry armor lv1, Ranged damage lv1, Ranged reach lv1, Sword mastery lv1 and (ability) extensions of last three are now FREE to use!
They are thus becoming part of "no upgrades". Players with them bought will receive some of newest upgrades for FREE.
- Bugfix:War Elephants, Zweihanders were not affected by Cultural Assimilation.
2022-11-17 version 1.1631
- Bugfix:Stronger Hulls and Auxila Summons were mistakenly left as members of "All techs" setting.
- Bugfix:Shield Knight line didn't have Culture Neutral category.
- Bugfix:Taxiarchos didn't have No upgrades category.
- Crashfix:Taxiarchos aura crashes are fixed (part 1)
2022-11-15 version 1.163
- New units:
Tlatoani - mezoamerican leader. Skirmisher like, so initially most resistant against arrows among leaders, but weakest against melee. Provides high morale and additional aura unique to culture.

Taxiarchos - hellenic leader. Heavy infantry. Provides high morale and aura giving unique hellenic boost, along with activating 1 ranged protective aura on hellenic big shield bearers.

Noyan - steppe leader. Heavy cavalry.

- New techs:
Cultural Assimilation - constant mental resistance bonus for all non-culture specific infantry and cavalry .

Cultural Promotion - small constant mental resistance bonus to all units and structures.

- Mining change:
Mines start out with aura, that heavily damages all other mines in some area - it's to prevent too many of them on map.
Mines will also start out unusable with effect "Mine needs miners" effect
- and each miner unit have new ability "Work in mines"
, that allows mine to produce, but sacrifices miner unit. It's to slow down increase of mines along with biger number of miners.
- Change:Archery, Stables, Siege Workshop and Light Cavalry are FREE to use, so now part of "no upgrades". Players with them bought will receive newest upgrades for FREE.
- Change:Dismiss propaganda is split into 2 abilities - one for allies and one for the enemy - it's mostly for taking disadvantage from AI by stopping auto-cast Promote Loyalty removal.
- Change:Non-leader Promote Loyalty strenghtened by changing ability power:
Druid 6->10, Healer 6/8->8/10, Missionary 4/6->8/10, Teuton 4->8, Teuton Knight 4->12, Teuton Lancer 6->10, Inquisitor 6->10.
- Change:Nodachi Samurai can be trained by barracks. Is also getting bonuses vs buildings, siege machines etc. like Gallowglasses.
- Change:Hire Crusader can be researched by Priory.
- Change:Crusade Leader has High Morale Aura added.
- Change:Komtur has High Morale Aura added.
- Change:Daimyo has High Morale Aura, Promote Loyalty, Dismiss Propaganda added. Can be recruited from TC, but requires Dojo built first. HP 45->42, attack 15->13, armors 4/3->4/2.
- Change:Centurion requires Roman Garrison to be built first to be recruited in TC.
- Change:Auxila Summons starts with cooldown and cooldown 6->7.
- Change:Companion Cavalry mental resitance 0->25%. Aura additionally to attack gives +25% mental resistance.
- Bugfix:Achamenid Archer unit mental resistance was mistakenly set as 0%. Corrected to 40%.
- Bugfix:Voivode couldn't use Promote Loyalty and Dismiss Propaganda.
- New Historical Campaign:True Japan Ruler thanks to Asus Rog!
- New Campaign:Rise of Allara thanks to Gabriel!
- New Random maps:European War 40x30
- Bugfix:Advanced Legion Missile Command was supposed to be obsoletizing Legion Missile Command aura. Instead corrected range boost 2->1.
- New Menuitem:Link to the Discord server
2022-10-28 version 1.162
- New Historical Campaign:True Japan Ruler thanks to Asus Rog!
- New Campaign:Rise of Allara thanks to Gabriel!
- New Campaign:Inquisition thanks to Raffaele!
- New Random maps:European War 40x30
- Bugfix:Advanced Legion Missile Command was supposed to be obsoletizing Legion Missile Command aura. Instead corrected range boost 2->1.
2022-09-05 version 1.161
- New Campaign:The Maze Runner
- New Historical map:Battle of Yamazaki
- New Random maps:Dunes 30x30, Steppes small 25x25
- New Scenario map:Hunt 15x15.map, Siege of Varsilia I and II
- New FAN maps:Battle of Roullidis
- Fix:Language handling is fixed so random language changes will not happen anymore (however still not all languages translated completely)
2022-07-15 version 1.160
- New terrains:
Ice water on decoration layer. Joins better.
Shallows on decoration layer. 3 color versions. Join better.
Tall Grass on decoration layer - 2 color versions
- New techs:
Assasin Dagger Throw - activates new assasin ability - ranged attack, that leaves poison.

- Change:Hastati and Principes have changed promotion rules. It's no longer chance, instead it happens after set amount of turns (21/33) and each attack + each kill decreases it by 3 turns.
- Change:Berserk low morale aura range 4->2.
- Change:Assasin and Lasiq Assasin cannot attack (or use abilities) while garrisoned. Assasinate ability damage changed to 80 (from instant kill -10000), Assasin inside ability damage applied to all carried units changed from instant kill (10000 damage) to 21 damage (decreased by armor) with bonuses +35% vs [Mounted], +50% vs [Machine], +200% vs [Siege Machine Armored], [Leader].
- Bugfix:Nordic Warlord didn't have armors properly changed along with rebalance. Corrected 3/2->4/2.
- Bugfix:Herbal Double Strike from Herbalist was removing itself, thus not working.
- Bugfix:Berserker Training was impossible to be researched.
2022-06-22 version 1.159
- New terrains:
Wooden bridge (on terrain layer) with full joins with water and land.
Stone road - 2 new, additional versions of stone road. Uneven paved + ancient city styled.
Pavement ground - 2 terrains - one designed to be city like, which joins with normal terrain showing elevated edges and 2nd one being like internal road, but without movement bonuses.
Dry cracked desert - decoration layer designed to be put on desert tiles (treated as rough terrain and removable by workers)
- New techs:
Better explosives - +5 ability power to units with explosive abilities (petardier, demolition ship).

Contracts - unlocks more modern mercenaries (those previously unlocked by writing).

Berserker Training - +2 power, +2/1 armors to berserker.

- New Campaign:Rise of Jihoo
- New random maps:Meadows 30x30, Dried river 45x30, Rivers and mountains 50x50
- Bonuses change:All anti-mounted have bonuses slightly changed in working - Effect damage is removed and constant bonus added instead (e.g. Spearman unit have bonus of +60% +5 vs [Mounted], +80% +8 vs [Slow][Heavy Cavalry], etc.). Thus ability power no longer increases damage, but after researching reach full damage is applied before enemy counter.
Additionally some units total bonus damage against mounted were changed.
All anti-building infantry and classic heavy infantry have some bonus damage against wagons added.
Catapults and cannons have symbolic bonus damage, only to avoid miss chance.
- Change:Added [Slavic] category to flailmen.
- Change:Dismiss Propaganda now also decreases Declare Oni Possesed and Demoralise effects duration by 1 turn.
- Change:Berserkers attack 7->5, armors 2/1->0/0 (stats come back to old level after new tech), bonus damage against Medium and Heavy Cavalry is removed. Against Elephants +200%->+75%
- Change:Horse Crossbowmen armors 1/0 -> 1/1, HP 25->28, Elite armors 2/1->2/2, HP 30->34.
- Change:Terrain Road and Terrain Stone Road constr. affect. 150%->200%. Road build time with Laborer 4/3->3/3 turns, Worker 3/3->3/2 turns. Stone Road build time with Laborer 5/4->4/4 turns, Worker 4/4->4/3 turns.
- Change:To Heavy Lancer tech cost 3->4. To Gendarme tech cost 3->4.
- Change:All anti-mounted cavalry is given [Lance] category, which makes them only get basic damage vs mounted from other lancers.
- Great ships changes:Carrack attack 9 -> 7, HP 110->100, Galleon attack 10->8. Both get [Archers] category added, so bonus damage from 2 blacksmith Ranged damage techs. To Galleon upgrade tech cost 5->7.
- Explosives change:
Petardier ability power 18->10.
Bonus from explosion vs megas +1000%->+1200%. Along with new tech total damage is similar vs megas, ~20% weaker vs other units.
Bonuses from petard: vs structures and siege +120%->+130%, vs fortifications +450%->+560%, vs megas +1400%->+1700%. Along with new tech total damage is similar vs megas and fortifications, ~15% weaker vs other structures, ~20% weaker vs other units.
Demolition ship final damage is stronger by ~20%.
- Mercenary changes:All [Mercenary] units, that didn't require any tech now require Writing. New 3 cost tech - Contracts - which also requires Writing unlocks medieval mercenaries.
- Change:Northern Axe Thrower damage bonuses changed. General vs [Flesh and Blood] one is removed, but added instead: +5% +2 vs [Ranged][Foot], except [Heavy Armored], +20% +2 vs [Melee][Foot], except [Heavy Armored], +25% +2 vs [Mounted], except [Misc], [Heavy Armored], [Elephant].
- Change:Battle Song removes poison weapon effects. Poison weapon and Slowing Poison Weapon removes Battle Song.
- Change:Winged Hussar range 2->1, but 0 action cost ability added to boost range by 1 for 1 attack. Cooldown 1 turn.
- Change:Light Hoplite bonuses vs buildings boosted to have ~17% higher damage.
- Change:Balearic Slinger can no longer be trained from TC. Leaving time 9->7.
- Bugfix:To Ace Light Cavalry was unavailable in Ger Tergen Yurt.
- Bugfix:Kern added to Veteran's Roundhouse.
- Bugfix:Roman physician didn't have [Support] category assigned.
- Bugfix:Auxilary Skirmisher didn't have [Irregular Infantry] category assigned.
- Mapeditor:Autotile fixes
2022-04-10 version 1.158
- New random maps:Misty Mountains 50x50, Twisted rivers 32x32, Dried lake 30x30, Forest 5 40x40, Old silk road 49x49, Forest 6 50x50
- New FAN maps:Attack on peasants
- New campaign map:In Nobunaga campaign
2022-03-16 version 1.157
- New buildings:
Roman Castrum - mega building of romans.

Posthouse - cavalry and chariots garrisoned get a boost in speed. It can also heal them.

Ger Tergen Yurt - factory of steppe culture. Can be moved.


- New units:
Viking Entrant/Raider/Warrior - cheap infantry, perfect for quick raids.



Vexilarius - foot unit to bring roman bonuses.

Physician - roman healer.

Gallic Cavalry - ancient heavy cavalry mercenary unit.

Kern - celtic skirmisher unit.

Cuman Horse Archer - light mounted archers of the steppes.

Mongol Lancer - lancers of the steppes.

Tent Protector - irregular infantry to use just in case.

Tengri Shaman - healer/buffer of steppe culture.

- New upgrades:
Viking Archer (upgrade to Raider Archer) - increased hp, p.armor, attack, ability power and range.

Ace Light Cavary - overall upgrade.

Elite Raider - unique to steppe.

- New techs:
Battlements - +1 range to ranged non-artillery fortifications.

Advanced legion command - wider aura range and +2 to attack and armors. Also increases ability range and power +1.

Advanced missile tactics - wider aura range and +2 range instead.

Sword mastery (ability) - increases melee ability damage.


Ranged damage (ability) - increases ranged ability damage.


Ranged reach (ability) - increases ranged ability range.


Balanced throwing weapons (ability) - increases melee throwing ability range.

Map editor only techs: Archery (ability) 1 and 2, Ability Range 1, 2 and 3, Persuasion 2 and 3.







- New random map:Forest 4 50x50
- Graphics:Full palisade join graphics.
- Graphics:New less wide cliff slopes.
- Change:War Elephants and Persian War Elephants now have trample damage based on attack, being 70% of it.
- Change:Non-artillery fortifications (except guard tower) range decreased by 1. This includes: castle, fort, fortress, shooting tower, crossbow tower and longbow tower. Crossbow tower is getting added bonus vs medium and heavy infantry +22.5%.
- Change:Ballistraria now also requires Battlements.
- Change:Shuriken damage is now decreased by ranged armor, instead of normal.
- Change:Inquisitor cost 9->8, actions 2->3, ability range 5->6, ability chance 40%->60%.
- Change:Newly build Monasteries have Holy Mission and Divine Right Auras.
- Change:Pricier Crusade Call is available in Monastery too.
- Change:Teutons are also available in Priory.
- Change:Crusade Crossbowmen HP 18->22, armors 1/0->1/1, attack 7->8.
- Change:Legion Missile Tactics cost 5->4.
- Change:Legion Training cost 5->4.
- Change:Skirmisher line bonuses unified to: +25% vs mounted, +70% vs shooters, +125% vs shooters mounted, +400% vs elephant shooters.
- Change:Removed from TC: Shield knights, Longbowmen, Mongolian Horseman.
- Change:Both hussar lines are available in Veche Izba now. Winged Hussar upgrade - exclusively.
- Change:Flailmen hp 16->19, attack 15->12, elite hp 21->23, attack 16->14. Both have Shield Bearer category added.
- Change:Celtic Warriors bonuses changed to: +50% vs [Melee][Light Infantry], +60% vs [Melee][Medium Infantry], [Melee][Irregular Infantry], +75% vs [Melee][Heavy Infantry].
- Change:Herbalist cannot cast Weakening Poison any longer. Research moved to Ger Tergen Yurt. It has Strenghtening Herbs ability instead, which increases hp and healing affect.

- Culture specific buffs:
- Herbalist Slowing Poison Weapon and Double Strike can only be used on [Slavic] units.
- Tengri Shaman Weakening Poison Weapon can only be used on [Steppe] units.
- Bard Hero Song, Battle Song and Adventure Song can only be used on [Nordic] units.
- Onmyoji Tell Fortune can only be used on [Japanese] units.
- Drummer Drums aura, Blacksmith Upgrade Weapon and Upgrade Armor cannot be used on (except) [Roman], [Japanese], [Nordic], [Celtic], [Slavic], [Steppe], [Primitive] units.
- Further buff limitation:
- Herbalist Double Strike can no longer be used on [Throwing] units.
- Bard Hero Song can no longer be used on [Throwing] units.
- AI fixes:
- Mantlets, Siege Towers, Packed Trebuchets, Packed Catapults used by AI no longer stand in place, but seek enemy. Unfortunately had to be set to 1 attack and 1 attack range, but it's visual only - min attack range is set to 2, so they don't really attack. Because of "No counter attack" spec defence won't change too.
- Many abilities has changed priorities, so that the usage by AI is slightly smarter.
- Change:Quetzelcoatl Blessing lasts 2->5 turns, range 1 -> 5.
- Bugfix:Auxilary Knight didn't have [Horse] category.
- Bugfix:Board Ship was not usable by Carrack.
- Bugfix:Centurions, Equites, Companion cavalry, Persian Elephants were affected by blacksmith researches.
- Bugfix:Some skins fixes.
- Map Change:Descent campaign - the quietus Units changed to make 3 stars possible
- New random map:Forest 4 50x50
2022-03-01 version 1.156
- New random maps:Race to Island 50x50, Deserted Island 40x40, Dyse Unsymmetric 28x28, Artery 39x39, Village 30x30, Forest 3 40x40
- New campaign map:In Rebel King campaign
- New cosmetic:New wallpaper
- New skins pack:69th Cohort.
- Change:Velites range 3->4.
- Change:Ballistraria now requires Garrisoned Keep.
- Change:Trebuchet in normal mode p.armor 3->5.
- Change:To Elite Macemen can also be researched in barracks.
- Change:Wolf Hole now ignores armor. Also damage bonuses changed to vs foot light armored +30%, vs foot medium armored +50%, vs foot heavy armored +70%, vs mounted +200%.
- Change:Viking ship cost 6->5.
- Change:Caltrops damage vs camels +100%->+150%.
- Change:Multiplayer games time limit settins changed (>=12h only and new values for 36h, 48h, 72h)
- Fix:Enemy Stealth units over bridge case: several bugs are fixed
- Bugfix:Mercenary Enforcer speed 3->2.
- Bugfix:Skirmishers and similar had incorrecty bonus damage applied to all archers, throwers, gunmen, ignoring need of Foot category.
- Bugfix:Fixed skins crash.
- Bugfix:Fixed invisible skin in matatag army.
- Bugfix:Some units had wrong attack animation or projectiles used.
- Bugfix:Some units were missing build/repair sounds.
- Bugfix:Cataphracts, Thracian Flaxmen and Phalangites were affected by blacksmith techs mistakenly.
- Bugfix:Cretan Archer and Balearic Slinger no longer require Writing tech.
- Bugfix:Ballista Ship - Area Mode transformed incorrectly.
- Bugfix:Strelet was unavailable at slavic veche izba.
- Bugfix:Boarding Hooks was not usable by carrack.
2022-02-03 version 1.155
- New skins pack: Matatag Army.
- Change:Roman Senator cost 4->5, actions 1->2, hp 15->18.
- Change:Geass Survive lasting 1->2 turns, Cooldown 0->1.
- Change:Crusade Leader can now use 4 additional Hire Crusader abilities (Swordsman, Spearman, Archer and Cavalry) to get exact unit, but without the chance to get better unit. All require Hire Crusader tech and have 3 turn cooldown.
- Change:Mine building has category [Utilises Roads] removed (so no more road construction over it).
- Bugfix:Hopefully fixed addition of map in Yaren Clan campaign.
- Bugfix:Mask of Oni could be used without research.
- Bugfix:Crash on Tempest skins are fixed
- Bugfix:Daily rewards: skin reward bug is fixed
- Bugfix:Some units were missing build/repair sounds.
- Bugfix:Cataphracts, Thracian Flaxmen and Phalangites were affected by blacksmith techs mistakenly.
2022-01-30 version 1.154
- New production:
Pricier Crusade Call - costs 4 turns, but gives only stronger versions of crusaders.

- New skin:Slavic Voivode styled Polish in alternatives pack.
- Bugfix:Fixed errors in random production.
- Bugfix:Bugfix:TC can not be targeted bug is fixed.
2022-01-26 version 1.153
- New maps:in Story Of Nobunaga
- New map:in Yaren Clan campaign
- New buildings:
Veche Izba - for slavic training. Herbalist and poisoned weapon techs are exclusive to it for now.

Footbridge - despite the name - it also allows cavalry crossing and lighter constructs, albeit slower. Can be built by laborers.

- New units:
Samurai Cavalry - medium cavalry with two attacks.

Yari Ashigaru - cheap anti-cavalry for japanese.

Northern Axe Thrower - axe thrower specialised with dealing vs flesh and blood units. Only available in Nordic Haal and Slavic Veche Izba.

Boyar - mounted archer leader of Slavs.

Voivode - lancer leader of Slavs.

Druzhinnik - slavic heavy infantry with ranged attack.

- New upgrades:
Reinforced Mantlet.


Reinforced Siege Tower.



Heavy Ballista Tower.


Elite Cannon Tower.


Elite Flailman - overall upgrade to flailman.


- New techs:
Mask of Oni - Onmyoji gets buff, that places debuffing aura on selected japanese fighting unit.

Fire Catapult - Unlocks transformation to fire catapult - burning enemies in area of effect.

Advanced Wheelwrighting - wagons and packed siege gets +1 speed. Available in Advancements Center

Advanced Siege Logistics - the rest of siege machines gets +1 speed. Available in Advancements Center, requires Advanced Wheelwrighting.

Field Artillery Ballistics - All units with siege weapons like ballista, being [Artillery], but not [Catapult], neither [Cannon] get +1 range.

Advanced Ballistics - Catapult units get +1 range. Requires Field Artillery Ballistics.

Hoop-and-Stave Cannon Construction - Cannon units get +2 power and +1 range. (Additionally 1 cost tech which does the same for Cannon Shot ability) Requires Advanced Ballistics


Reliable Rockets - +1 range and ability power (additional time damage is applied) for Hwacha. Requires Advanced Ballistics.


Spyglass - Scouts get +1 sight.

Cartography - All foot and mounted units get +1 sight.

- Siege rebalance:
-All ranged siege machines are getting "Movement uses action" special.
-Stand mode is being removed for Ballista and Catapult.
-Catapult HP 16->20, heav. 24->28, armors 0/3->0/6, attack 10->16, heav. 12->19, range 6->7, heav. 7->8.
-new Fire mode unlocked by "Fire Catapult" tech - weaker attack, range and area range than normal catapult, but stronger damage on area, changed bonuses (vs burnables) and leave burning effect upon attack.


-Catapult Ship attack 16->15/19->18, range 6->7/7->8.
-Catapult ships are also getting similar modes:


-Ballista Cost 4->5, HP 12->14, heav. 14->17, armors 0/3->0/4, heav. 1/4->1/5, attack 10->14, heav. 12->17, range 5->7, heav. 5->8, power range (attack area) 1->0, Miss chance 5%->0, damage bonuses vs heavy infantry +25%, vs medium infantry +15%, vs light infantry +10%, vs ships +50%->25%, vs siege ships +75%->40%, vs great ships +125%->75%, armored siege +100%->+60%.
-Ballista has new Area Attack mode, with is almost identical in stats to old stand mode, but can move. As movement only takes 1 action - it can still attack. Plus upgraded one have 6 range. Transformation needs Ballistics tech.


- Ballista ship attack 11->14, heav. 13->17, range 5->7, heav. 5->8, power range (attack area) 1->0, Miss chance 5%->0, damage bonuses vs ships +50%->25%, vs siege ships +75%->40%, vs great ships +125%->75%, armored siege +100%->+60%.
-Similarly balista ships are getting transformation to area mode:


-Ballista Tower attack 12->10, mend aff. 250%->210% (but upgrade added)
-Trebuchets damage bonuses vs mega buildings +4000%->3000%, power 6/7->7/8, range 8/8->7/8, stand mode range 10/10->9/10.
-Trebuchets now need 2 turns for full deployment. Packed mode can only change into regular. Stand Mode can only change into regular.
-Cannoneer power 20->18, range 8->7 (new tech brings it back)
-Turtle Machine power 14->12
-Cannon Tower attack 20->15, range 8->7 (but upgrade added)
-Cannon Ship attack 20/24/28->18/22/26, range 7/7/7->7/7/8. First upgrade now requires Elite Cannoneer and 2nd - Siege Ships Upgraded Hull
-Cannon Shot ability damage and range decreased, but new tech increases it back. Details on:
Fort - power 20->18, Galleon - power 20->18, range 7->6, Corsair Ship - power 16->15, range 7->6, Turtle Ship - power 12/15->11/13
-Hwacha range 7->5. Once again attack changed to ability (no miss, but 1 attack less on main target). Ability Power 3->2 (so damage is applied only 2x initially).
-Mantlets HP 25->22, armors 0/6->0/4, resistance 60%->40%, (but upgrade added)
-Siege tower HP 120->90, armors 2/15->0/13, Carry capacity 3->2, Mend rate 180%->135% (but upgrade added)
-Battering Rams power 5/7/9 -> 4/5/6, aoe 0->1 (with only 1% damage), bonus vs Fortifications +950%->+750%, but deal effect damage on each tile to structures - 50% of attack with changed bonuses. In effect total damage is now similar against single buildings, but stronger vs mutli-tile structures. Vs other targets is weaker.
-Petardier ability power 15->18
-Petard damage bonuses vs Fortifications +350%->+450%, vs Mega Buildings +1500%->+2000%
-Demolition Boat HP 18->24, armors 0/3->1/3.
-Demolition Shipt HP 20->32, ability power 23->26, armors 0/3->2/4
-Explode Self damage bonuses vs Structures +100%->+150%, vs Fortifications +350%->+600%, vs Mega Buildings +1000%->+2400%
-Dedicated Repair mend rate +5->0 (+1 action and cannot construct is retained).
-Burning effect damage each turn vs Mega Buildings +2200%->+1775% (92->75), vs Great Ships and Anti-Ship Ships +50%->+75% (6->7) .
- Naval changes:
Trireme and Turtle Ship lines damage bonuses vs Siege Ships +200%->175%.
Navigation tech additionally grants +1 sight to ships.
Carrack and Galleon can no longer carry misc units.
Carrack carry cap 4->3, Cannon Shot ability added (14 power, 5 range).
Dromon Scout Ship can additionally carry flesh and blood scouts. Gets Scout category added and new ability - Depth Sounding (decrease in sight for ability to see naval stealth).


War Caravel can no longer carry misc, except scouts, but units are allowed to shoot from inside.
Pier can now mend with range of 1 (no construction and cannot mend itself).
Upg. Dock can now mend with range of 2 (no construction and cannot mend itself).
- Scouting changes:
Scout armors 0/2->1/2, Elite 1/2->2/2.
Ground scouts can no longer see stealth naval things (currently only sea mines and reefs).
- TC Roster change:
- Leaders are available, but require building specific cultural factories first: added Nordic Warlord, Celtic Chieftain, Crusade Leader.
- Removed supportive units: Bishop, Druid, Herbalist
- Removed combat units: Berserker, Gallowglass, Gaelic Fighter, Roman Aeanator, Strelet, Sipahi, Sagittarius
- Roman Sagittarius range 5->6, armors 2/1->2/2
- Sipahi HP 20->22, armors 3/0->3/1
- Gaelic Fighter armors 0/0->0/2, category changed [Light Infantry]->[Irregular Infantry]
- Bonuses vs [Irregular Infantry] addition: Normal Medium Infantry (Swordsmen, Shielders, Zweihander Weilders, Aztec Swordsmen, Samurais, Armored Spearmen etc. ) and some other infantry, that uses the same bonuses (Norse Archers, Ninjas, Highlanders, Templars, Teutons etc.) were given +25% bonus damage vs [Irregular Infantry]. Exceptions are: Gallowglasses, Light Hoplites, Berserks - those, that have only hybrid, weaker sworsdmen bonuses. Axe Throwers were given +12.5% bonus instead.
- [Irregular Infantry] HP Change: Amazon Blowdart users 8->10, Atl-atl throwers 13->15, Velites 10->12, Skirmishers 8/10/14->10/13/16, Guerillas 12/14/15->12/15/17, Highlanders 28->32, Maoris 12->14, Eagle Warriors 22->24.
- Heavy infantry vs Ranged Mounted weaker:Damage bonuses vs [Ranged][Flesh and Blood] were removed from normal Heavy Infantry (Foot Knights, Spartan Hoplites, Nordic Warlords, Rajputs, Huskarls, Jaguar Warriors, Hastati, Legionaries etc.), Light Hoplites, Ekrdromoi. They still retain bonus vs [Light infantry], that contains most foot archers.
- Change:Removed Slowing Poison and Weakening Poison from Advancements Center. It's only available in slavic Veche Izba now.
- Change:Net Thrower - category [Heavy Clothed] added.
- Change:Stone bridges can be built on deep water and are no longer burnable. HP 30->40 (and build time 3/2->4/3).
- Change:Wooden bridges HP 15->20 (and build time 2/2->3/2).
- Change/Bugfix:Explosions (Explode Self, Set Petard) now deal damage stated in docs, instead of decreased, as if they were hit from 2 tile away. Also they deal damage to each tile in range (effective damage vs Mega Buildings is significantly higher).
- Bugfix:Axe Knight damage bonus vs [Light Infantry] 50%->25%.
- Bugfix:Elite cannoneer was healed instead of mended (unlike regular one).
- Bugfix:Strelet in shooting stand had anti-mounted bonuses.
- Bugfix:Reiter ability power 10->6, Elite Hungarian Hussar ability power 8->5. Both units didn't have ability power decreased, when added 4 additional damage from ability.
- Bugfix:Turtle ship skins were not properly visible.
- Bugfix:Great Flag was missing Unprotected Garrisoning spec.
- Bugfix:Galleas and Frigate was missing bonus vs [Light Ship] category.
2021-12-02 version 1.152
- New tech:
Dodges - +1/1 armors for unarmored (except misc, religious). Available in Primitive Hut.

- Bugfix:Ships anchoring bug fixed
2021-11-26 version 1.151
- New units:
Barcha Longa - a predecessor of caravel.

Dromon Scout - cheaper than caravel with worse resilence and battle capabilities, but still quite good as a scouting ship.

War Caravel - fast ship capable of exploration, but also with better attack. It's shots decreases boarding effectiveness of target ship.

War Canoe - very simple, cheap ship with anti-ship capabilities.

- New upgrades:
Elite Catapult Ship.

Elite Ballista Ship.

Elite Turtle Ship.

Elite Mend Ship.

- New tech:
To Caravel - upgrades Barcha Longa to Caravel.

- New Camapign:War of the Darkians
- New Camapign:The Story Of Nobunaga
- New Random map:Forest 30x30, Forest 2 30x30
- New Scenario map:Bitva I and II
- New Fan mapsap:Barbarian attack, Attack of the barbarians
- New skins:Turtle Ship with visible sails.
- Change:Caravel cost 5->4. existing Caravels are changed into new ship - Barcha Longa (slightly lower stats as newly produced), while real Caravel will be an upgrade with better stats (two actions).
- Change:Geass: Attack also applies -10 speed up to the end of turn, but only if casted on allied unit.
- Change:Condotiero Group Pay now requires sacrificing 2 cost of [Valueable] units, has to be targeting friendly unit and increases 4->3 turns of leaving, but has no cooldown, +1 range and +1 area range.
- Change:Bishop Group Heal now has to be targeting friendly unit, but +1 range and +1 area range.
- Change:Crusader Leader Hire Crusader cooldown 3->2.
- Bugfix:Ninjas were dealt only 1 damage by melee damage units (flying).
- Bugfix:Boarding Hooks no longer uses sticking speed debuff to ship using it, thus not leaving it immobile (movement is only removed up to the end of turn).
- Bugfix:Boarding hooks were leaving enemy ships immobile if converted.
2021-10-22 version 1.150
- New tech:
Stronger Hulls - bonus hp to ships without upgrades (all ships except [Simple] category).

- New upgrades:
Heavy Fire Siphon Ship - much more resilent with a little stronger attack.

Great Cog - faster and carrying a little more. Is upgraded by existing "To Cog" research.

- Feature:For android 10 and above users new map sending options from mapeditor
- New FAN map:Mongol map
- Boarding rebalance:Ships have higher mental resistance, so that the weakest of them have only 25% chance of being converted by Priest with persuasion. In exchange boarding ships gets new ability:
Boarding Hooks:
Free of action ability, that decreases speed of both ship and the target plus mental resistance by 4% * attack power. It has to be noted, that melee boarding ships are affected by blacksmith sword mastery.
Carrack and Galleon have version, which have constant 20%.

Details:
All siege ships unified to have 83% resistance, triremes and galley line unified at 64%, Transport ship and great transport back to 100%.
Also: Battleship 100->110%, Boarding and Viking ships 100->135%, Corsair ships 40->90%, Greek Fire Ships 50->73.5%, Caravels 60->145%, Mend ships 0->60%, .
Boarding ships conversion chance 40->60%, attack 4->5, Corsair ships 50->55%, attack 8->4, Viking ships 25->40%, Galleons 40->45%
- Change:Boarding effectiveness +20%->+30%.
- Change:Boarding attempt (weapon effect of boarding ships) increases chance 20->30%.
- Change:[Repairer] - a new category to describe units with ability to mend, but not neccesarily construct. Effects previously affecting builders (Upgraded Tools ability of Blacksmith, Grant Construction Materials of Mineral Cart, Ambidexteria tech) also affect repairers. Additionally all those also affect [Repairing carried] category.
- Change:Mend ships mend rate (repair) 8->10.
- Change:Great Transports (ships) HP 33->42, armors 0/4->1/5.
- Change:Transport ships mend affect increased. Upg. Transport 100->150%, Great Transport 100->125%.
- Change:Laborers and roman legionaries can build palisade gate too. Palisade is back to being buildable in 1 turn, even by laborer without ambidexteria. Frisian horse is meanwhile longer to build - it takes laborer 2 turns now.
- Change:Roman speed boost (from Aeanator) affects misc roman units too now.
- Change:Castle is slightly slower to build 16->18 ambidexteria worker actions. Visible cost set to 9 to show that. Mending affect lowered 450%->400%, 650%->600% on upg.
- Bugfix:Some ranged chariots were missing [Mounted] category, carts were missing [Construct] category. This was causing them being unaffected by some effects, not possible to be carried.
- Bugfix:Crusade Lord was invisible in default skin.
- Bugfix:Indicators for attack type and number of attacks in small information window on left bottom part of the screen are visible again.
- Bugfix:Transports and mend ship build time corrections.
- Bugfix:Mistaken Geass couldn't be used on a unit in TC.
2021-10-14 version 1.149
- New ability:
Mistaken Geass - druids can remove geasses.
.
- AI:experiemntally a bridge building logic is introduced on AI side
- Multiplayer chat:New button to translate a post, also clicking on a player name opens friend settings
- Bugfix:Units affected by speed decreasing effects are now regaining movement as soon, as effect is removed or new speed increasing effect overcoming the latter one is starting to affect said unit.
- Major recategorisation:
All units (and buildings) got added as many categories as possible to describe their similarities (mainly for tech, abilites and bonuses use). All containing categories are displayed now.
Categories: Melee Foot, Light, Medium and Heavy Melee got replaced by Irregular, Light, Medium and Heavy Infantry.
Ranged foot units were assigned those categories too (mostly light infantry).
Ranged mounted untis were mostly added light cavalry category.
Foot Polearm Weilders all have infantry categories now (so some bonus from archers, cavalry). Those previously "pure" Foot got HP boost and Light Infantry Category.
Armor categories added.
Bridges got Buildings category removed.
- Ranged and Medium Foot rebalance:
All archer-like (archer, crossbowman, horse archer, fire archer etc. ) bonus damage vs medium and light melee +50%->+20% if shielded and +50%->+40% vs unshielded.
All gun shooting power decreased by 4, but given ability to deal additional 4 damage ignoring any armors. Main attack changed to be stopped by p. armor (instead of regular).
All heavy sling attacks power decreased by 2, but given ability to deal additional 2 damage ignoring any armors. Main attack unified to be stopped by p. armor.
All light sling attacks power decreased by 1, but given ability to deal additional 1 damage ignoring any armors.
Yumi Samurai bonus damage changed to only +50%->+25% vs unshielded medium and light melee. All other bonuses removed.
All skirmishers bonuses vs archers were changed to be also applied vs gunmen.
Throw pila ability new bonuses +20% vs medium melee, +30% vs light melee, +40% vs shielded medium melee, +50% vs shielded light melee.
All heavy infantry (legionary, spartan hoplite, foot knight etc.) bonuses against medium melee +50%->+30%.
Chakram bonus against medium melee +50%->+30%.
- Change:Reach tech additionally gives Full bonus counter - as original First strike got weaker, because weapon effects are applied after enemy attack.
- Change:Guerilla can also be trained from TC.
- Change:Ambidexteria mend bonus +5->+3 and along with it increase of all affected units mend rate by the difference:
Blacksmith 4->6, Laborer 7->9, Miner 30->32, Worker and Elite 10->12, Shovel Peasant 4->6, Map editor tower Worker 15->17.
- Change:Constructs buildable by workforce have longer build times. Build time follows general rule of needing 2x Cost worker actions (with ambidexteria) and 3x in case of ranged siege capable of movement. Non-mega factories have 1x. The only exception are because of rounding, e.g. Heavy slinger tower would need written cost of 3.5 with needing 7 turns, but has 4. Details :
Guard Towers 3->4, Crossbow and Longbow 4->6, Shooting Towers and Fortresses 6->8, Ballista and Cannon Towers 9->12, Heavy slinger/Handgonne 5->7, Fort 12->16
Wagons 6->8, Catapults 16->24, Hwachas 11->18, Ballistae 7->12, Rams 6->10, Mantlets 3->4, Siege Towers 6->14
Triremes 11 ->12, Ballista Ships 9->15, Catapult Ships 16->21, Cannon Ships 16->24, Great transports 9->8
- Change:Archer armors is changed to Light armors and affects units with [Light Armored] category. Infantry armors affects [Foot][Medium Armored] and [Foot][Heavy Armored]. Cavalry armors affects [Mounted][Medium Armored] and [Mounted][Heavy Armored]. Also all three blacksmith armor techs lv2 cost 7->5.
- Archery tech split:
Archery tech is no longer researchable (it is still possible to grant it with triggers).
New techs: Ranged damage lv1 and lv2 (+1 damage, 4/5 cost)

.
New techs: Ranged reach lv1 and lv2 (+1 range, 4/5 cost)


New techs are granted with archery gem upgrades.
- Blacksmith techs affect change:
Yabusame is now affected by all archery blacksmith upgrades.
Mongol Horse Archer is now affected by all archery blacksmith upgrade.
Galleys (upgraded too) and caravels are affected by archery damage research.
- Change:Ballistaria and Garrisoned Keep don't affect towers with Artillery category (Ballista Tower, Cannon Tower).
- Change:Sword mastery lv2 cost 7->5.
- Change:Corsair Sell Other Ship now requires ships total cost of 4 to get merchant ship.
- Change:Celtic Chieftain, Nordic Warlord, Crusade Leader, Roman Centurion and Teuton Komtur have their Promote Loyalty set on 60%, instead of based on Ability Power. Should work the same.
- Change:Wolf hole and caltrops don't have any miss chance anymore.
- Change:Assasin no longer has deathtouch. Instead there is two new abilities:

Assasination - targets and kills flesh and blood unit in exchange of assasin destruction.

Assasination Sweep - targets construct carriers and kills all flesh and blood units inside in exchange of assasin destruction.
Attack power 6->5. P.Armor 0->1. Additionally regular attack (that no longer kills assasin) has now bonuses: +100% vs Ranged, +150% vs Support and Ranged Irregular units, +200% vs Healers, Leaders and Siege machines.
- Change:Dashing assasin bonuses changed to be exactly the same as assasin, so changed: vs Ranged +200%->+100%, (->150% if irregular), additional +150% vs Support, +200% vs Leader.
- Change:Ancient mercenaries leave after much longer time:
Cretan Archer leaving 4->9, Balearic Slinger leaving 5->9, Thracian Falxman 4->7.
- Some more ranged units resilence changes:
Hospitaller armors 2/1->3/2, upg. 2/2->4/3.
Immortal Ranged armors 2/2->4/3.
Yumi Samurai armors 0/0->1/1.
Master Slinger attack power 6->5, but range 4->5.
Yabusame HP 23->30.
- Melee infantry resilence buff and some damage correction:
Axe Throwers armors 0/0->1/1., upg. 0/0->1/1.
Celtic Warriors armors 1/0->2/1., upg. 2/1->3/2.
Flailmen armors 0/0->1/1.
Gaelic Warriors power 10->11, HP 13->14.
Guerilla melee armor +1 (0->1, 0->1, 1->2).
Highlanders armors 0/1->1/2, attack 10->11.
Nodachi Samurais armors 1/0->2/1, attack 10->11.
Macemen armors 0/0->1/1, upg. 1/0->2/1, additional +10% damage bonus vs Medium Infantry.
Thracian Falxmen armors 0/0->1/1.
Varangians armors 1/0->2/1.
Raider archers armors 1/0->1/1, attack power 10->11.
Primitive Macemen attack power 7->8, HP 16->18.
Eagle Warriors armors 1/2->2/3.
Jaguar Warriors armors 5/3->6/4.
Aztec Swordsmen armors 0/0->0/1, HP 14->16, upg. 0/0->1/1, HP 18->20, attack 8->9.
Samurais armors 1/0->2/1, Hatamoto armors 2/0->3/1.
Swordsmen armors 0/0->1/1, attack power 8->9, Broad Swordsmen armors 0/0->1/1, attack power 11->12, Men-at-arms armors 1/0->2/1, HP 23->24.
Teutons are trainable from priory.
Viking Berzerks armors 2/0->2/1.
Wolf Warriors armors 1/1->1/2, HP 17->19.
Zweihander Wielders armors 0/0->1/1, upg. 1/0->2/1.
Crusade Swordsmen armors 1/0->1/1.
Crusade Veteran Swordsmen armors 1/0->3/2.
- Change:Anti-mounted units benefit much less from buffs and techs adding to attack. Damage bonuses were significantly lowered and instead they have weapon effect adding damage vs mounted units. Overall damage (without any buffs and techs) are similar (a little lower vs elephants), but counter damage is increased. Bonuses were unified in groups:
-pure anti-mounted foot polearm weilders (e.g. spearman, pikeman) - +60% vs light Cavalry, +80% vs slow heavy cavalry, +90% vs medium cavalry and chariots, +100% vs heavy cavalry, +120% vs elephants. They are also getting bonus damage vs mounted equal to +ability power with bonuses +60% vs slow heavy cavalry, +100% vs medium cavalry and chariots, +140% vs heavy cavalry, +250% vs elephants.
-hybrid anti-mounted foot polearm weilders (e.g. armored spearman, voulgier) - +20% vs light Cavalry, +40% vs slow heavy cavalry, +50% vs medium cavalry and chariots, +60% vs non-slow heavy cavalry, +80% vs elephants. They are also getting bonus damage vs mounted equal to +ability power with bonuses -40% vs light Cavalry, +20% vs medium cavalry and chariots, +80% vs non-slow heavy cavalry, +150% vs elephants.
-pure lancers - +70% vs light Cavalry, +120% vs slow heavy cavalry, +105% vs medium cavalry and chariots, +125% vs non-slow heavy cavalry, +150% vs elephants. They are also getting bonus damage vs mounted equal to +ability power with same bonuses as hybrid anti-mounted foot polearm weilders ability damage.
-hybrid lancers - unchanged bonuses vs non-mounted, +40% vs light Cavalry, +75% vs slow heavy cavalry, +65% vs medium cavalry and chariots, +80% vs non-slow heavy cavalry, +100% vs elephants. They are also getting bonus damage vs mounted equal to +ability power with same bonuses as hybrid anti-mounted foot polearm weilders ability damage.
the only exceptions to this rule are units, that have combined damage higher vs some categories (currently only aztec spearman).
- Polearm weilder foot units resilence increase and damage correction:
Armored Spearmen armors 0/1->1/1, power 8->9, elites armors 0/2->1/2, power 10->10.5, masters armors 1/2->2/2, HP 23->24.
Woad Spearmen armors 1/1->1/2, HP 15->18, power 7->8.
Ekrdromoi power 9->10.
Hospitaller Halberds power 8->9, elite power 10->11.
Macedonian Phalangites HP 19->23.
Billmen HP 19->21, armors 0/0->1/1, attack 9->11.
Pikemen HP 13->16, armors 1/0->1/1, attack 5->6, elites HP 15->18, attack 7->8.
Aztec spearmen HP 9->11.
Streltsy split to ranged (same hp, ranged categories, 6 attack, 6 range)
and melee form
. They have to transform to shoot. Also their melee attack 9->10.
Spearmen HP 11->13, armors 0/0->1/1, attack 4->5, Gisarmemen HP 13->16, armors 0/0->1/1, attack 5->6, Halberdiers HP 15->18, armors 0/0->1/1, attack 6->7.
Voulgier armors 2/0->2/1, attack 5->7, Svordst. armors 3/0->3/2, 7->9 attack .
Crusade Halberdiers armors 0/0->1/1, attack 8->9, HP 18->22 .
Crusade Armored Spearmen armors 0/0->1/2, attack 6->7, HP 14->16
- Mounted melee units melee armor increase and power corrections:
Lancers - no longer any bonus vs foot units or archers, armors 2/2->3/2, attack 5->8, Heavy Lancers armors 2/2->3/2, 6->9.5 attack, Gendarmes armors 2/2->3/2, 7->11 attack.
Equites power 4->5.
Dromedarii power 6->7.
Auxilia Spearmen power 5->6.
Axe Knights armors 0/1->1/1, Elites 1/1->2/1.
Companion cavalry armors 1/2->2/2.
Crusade leaders armors 2/1->3/1.
Daimyo armors 3/3->4/3.
Hungarian Hussars armors 1/3->2/3, Late armors 2/3->3/3.
Hussars armors 0/2->1/2, Winged armors 1/2->2/2.
Knights armors 2/2->3/2, Heavy armors 2/2->3/2, Cavaliers armors 3/2->4/2.
Light cavalry power 5->6, bonuses +120%->90%, Elite power 6->7.5, bonuses +140%->90%.
Condotiere armors 2/1->3/1.
Centorions armors 2/1->3/1.
Stradioti armors 0/1->1/1, bonuses are exactly copied from elite light cav.( so removed anti-mounted bonus).
Norman lancers armors 2/2->3/2, HP 24->27.
Sipahi armors 2/0->3/0.
Mounted Templar Knights armors 2/2->3/2, Elites armors 3/3->4/3.
Teuton Komtur power 10->12.
Crusade Cavalry armors 1/2->2/2.
Crusade Knights armors 2/2->3/2.
Auxila Knights armors 2/1->3/1.
Mahouts armors 2/2->3/2. Bonus damage vs foot now only works on non-misc units.
War Elephants armors 1/2->2/2.
- Change:Elephant trample bonus damage now affects only non-misc foot units.
- Change:Chariots wheel blades damage now varies, depending on unit using it.
Chariot Archer - 5, Heavy - 5->6, Chariot - 5->6, Heavy - 5->7, Celtic Warchariot 5->8, Celtic Chieftain 5->8. Bonus damage now affects non-misc foot units.
- Change:Peasants HP increased by about +50% (4->6, 5->7, 6->9, 7->10, 8->12) and slight attack increase for melee ones (+1), except warscythe.
- Change:Hwacha has once again attack (with weapon effect) instead of ability. Power of weapon effect is equal to attack power. It is applied times x ability power, so normally there is attack + 3 x attack. Damage is decreased with power range just like before. Total possible damage on targeted unit is higher, but now can it can miss.
- Change:All catapults (and Siege Mode Ballista) now have on default power range 1, but deal only 20-30% on area. Damage on area 2 tiles from hit ~11%->~24% and 3 tiles ~5.5%->~15% (if power range allows)
- Change:Area Damage now affects all units of Catapult category - adding +1 (previously +2) to power range and +20% damage on area (additively, so e.g. catapult 24% becomes 44%) so presenting it multiplicatively it increaseas overall damage on area +66-83%. It also affects trebuchet now, giving it small 20% damage on area.
- Change:All siege ships now uses action for movement.
- Change:Cannon ships range 8->7.
- Change:Triremes line cost 7->6.
- Change:Catapult ship cost 8->7.
- Change:Map editor units were also updates and changed. Some had significant stat changes.
- Bugfix:Ballista Ship, Carrack and Corsair Ship could attack when garrisoned.
- Bugfix:Double Cannon Ship had longer build time (by worker), than before upgrade.
- Bugfix:Ninjas didn't have "Sees stealth units" even though they could see them. Didn't have flying, even though they had jumping over active effect.
- Bugfix:Persian War Elephant had wrong carried units and didn't allow attack of carried units.
- Bugfix:Attempt to fix Captured The Fortress mutliplayer scenario map.
2021-09-28 version 1.148
- New random map:The artery 39x39, Mirrored Rivers 33x33, Great mountains 50x50
- Fix:Some map intro texts fixed in Grim company(map 2 and 3), Hornburgs dominion (map 8) and in Mercenaries several maps
- Multiplayer:Final fixes on "Repeating turns" problem
2021-09-12 version 1.147
- New Scenario map:Halt to mining
- Stealth unit changes:
Most stealth units are can no longer treaded (killed by moving on the same tile). The exception is spy unit. Instead when enemy unit attempts to move onto the same tile it is stopped on tile before, but can continue to move in that turn.
Stealth units that have listed "Stops movement before it" and "Interrupts movement" now only work on units that normally wouldn't be allowed to pass through them (e.g. "Can be flown through" no longer blocks/interrupts flying units)
- Graphics:Roman legionary image change from
to
. Old one is now a skin in Retro pack
- Graphics:New skin for barracks (with build stages!).
- Graphics:New skin pack - Drewn Crusaders.
2021-08-29 version 1.146
- New Campaign:Battleheart thanks to LordOfAles
- New Campaign:Labyrinth of Raenol thanks to LordOfAles
- Help section:Unit help shows the normal and pierce attacks with images
- Help section:Unit help shows valid targets of techs and units with images and category names too
- Fix:Mines: Training carts are fixed on hills terrains too
- Bugfix:Alternative assasin skin was invisible.
- Bugfix:Celtic Veteran's Roundhouse construction affected 90%->100%.
- Bugfix:Elite Axe Thrower had swordsman, instead of Axe Thrower damage bonuses.
- Change:Druids ability range 3->5.
- New cosmetics:Wallpapers, also prizes got revised
2021-08-04 version 1.145
- Help section:On stat sheet of technologies you can see which units are affected (if a tech unlocks units, or unit-abilities)
- Fix:Power creep, Ensnared map is fixed
- Fix:Hotseat game unit vanishingproblem fixed
2021-07-12 version 1.144
- Change:Multiplayer bet games requires at least level 4 players
- Change:Multiplayer: You can not join with same color as another player
- New map:Multiplayer map: Battle of Arlington
- New map:Random map: Elysian Fields 50x50
- New building:
Gymnasion - a factory for hellenic culture.

- New units:
Roman equites - a hybrid of light cavalry and lancer.

Light hoplite - much cheaper, medium infantry with some anti-building capabilities.

Cataphract - Ancient super heavy cavalry.

- Reintroduced:
Roman velites - roman regular skirmisher unit is brought as producable (with somewhat changed stats.

Roman hastati, principes and triarii - roman regular heavy infantry. Recruited as cheap hastati (both medium and heavy at the same time), while having a chance to promote itself while fighting.



- New map editor units:
Reefs - hidden, block movement, damage ships around.

- New upgrades:
Vanguard Shield Knight.

- New techs:
Spacious elephant castles - carry capacity for elephants. They can carry only Foot, except Misc units.

Marian Reforms - unlocks roman legionary unit, which was changed.

Auxilary Summons - unlocks roman garrison ability to summon random auxilary every 6 turns.

- Change:Ballistae cannot attack when garrisoned
- regular: mend bonus 0%/0%->-70%/-65%,
- in Stand Mode: HP 12/14->14/17, mend bonus 0%/0%->-65%/-57.5%,
- in Siege Mode: now affected by Area Damage tech, HP 12/18->14/21, mend bonus 0%/0%->-55%/-47.5%, Heavy Ballista range 6->7.
- Change:Catapult
- regular: mend bonus 0%/0%->-60%/-40%,
- in Stand Mode: HP 16/24->24/32, mend bonus 0%/0%->-40%/-20%,
- Packed: HP 16/24->12/18, mend bonus 0%/0%->-70%/-55%.
- Change:Trebuchet regular mend bonus 0%/0%->-42.5%/-25%, packed: HP 30/22->23/17, mend bonus 0%/0%->-57.5%/-45%, in Stand Mode HP 23/30->30/37, mend bonus 0%/0%->-30%/-7.5%.
- Change:Hwacha mend bonus 0%->-55%.
- Change:Battering Ram
- regular: attack 5/6/8->5/7/9, mend bonus 50%->150%/200%/250%, bonuses: vs siege machines and ships +0%->+120%, vs structures and groundworks +0%->+250%, vs buildings +700%->+500%, vs fortifications +700%->+950%, vs mega +2500%->+3400%.
- unburdened: attack 5/6/8->5/7/9, mend bonus -35%->+5%/+25%/+50%, bonuses: vs siege machines and ships +0%->+100%, vs structures and groundworks +0%->+200%, vs buildings +500%->+500% vs fortifications +500%->+788%, vs mega +1850%->+2500%.
- Change:Siege Tower mend bonus 0%->+80%, (and packed) (0%->-40%).
- Change:Turtle Machines mend bonus +50%->+110%, they also now have own aura - Fear of unknown. 4 range , -7 attack, -2/-2 armors (3->4, -5->-7, -1->-2 compared to camel fear)
.
- Change:Ornithopter mend bonus 0%->-55%.
- Change:Trireme (and upgrades) mend bonus 0%/0%/0%->+40%/+65%/+90%.
- Change:Galley (and upgrades) mend bonus 0%/0%/0%->+2.5%/+20%/+37.5%.
- Change:Viking ship mend bonus 0%->-7.5%.
- Change:Corsair ship mend bonus 0%->+25%.
- Change:Carrack/Galleon mend bonus 0%/0%->+65%/+87.5%.
- Change:Catapult ship mend bonus 0%->-12.5%.
- Change:Cannon ship (and upgrades) mend bonus 0%/0%/0%->-12.5%/0%/+12.5%.
- Change:Balista ship mend bonus 0%->-35%.
- Change:Demolition ship mend bonus 0%->-10%. Both with unupgraded boat is no longer is killed on attack. Attack power 27/30->5/7, changed all bonuses to be exactly like Trireme (ramming). Instead gets new ability:
- Explode - Damage based on ability power (20/23), a little bit weaker aoe on 1st tile (80%->70%), but stronger on 2nd (30%->49%). Damage bonuses: +100% vs structures, siege machines and ships, +350% vs fortifications, +1000% vs mega. Sacrifices itself.
Floating petard is upgraded along with demolition ship, old image is used for weaker version, usable by Demolition Boat.

- Change:Greek Fire ship has finally double burn, mend bonus 0%->-17.5%.
- Change:Turtle ship mend bonus 0%->82.5%.
- Change:Wall and Gate have now immidate construction spec, so they no longer starts with 1 HP, construction bonus was corrected (Wall: +405%->+200%, Gate:+300%->+140%), so build time should stay the same, Wall mend bonus +100%->+200%, Gate mend bonus +100%->+140%.
- Change:Pallisade mend bonus 0%->+200%.
- Change:Pallisade Gate mend bonus 0%->+165%.
- Change:Road and stone road construction bonus +50%->+100%. Build time changed to 2/3 by worker with ambidexteria.
- Change:Stone Bridge mend bonus 0%->+50%.
- Change:Frisian Horse mend bonus 0%->+100%.
- Change:Watchmen Tower mend bonus 0%->+125%.
- Change:Ranger Sentry mend bonus 0%->+100%.
- Change:Traps mend bonus set, so even laborer unit can fix them fully in 1 turn.
- Change:Great Flag mend bonus -20%->0%.
- Change:Pier mend bonus -20%->+50%.
- Change:All upgraded and culture-specific factories mend bonus set to 0% (mostly +25% increase).
- Change:Ekdromoi healing bonus 300%->200%.
- Change:Elite Axe Thrower range 4->3.
- Change:Petardier now can be trained from siege workshop too. No longer is killed on attack. Attack power 15->3, removed all bonuses. Instead gets 2 new abilities:
- Set Petard - close to old sacrifice attack (12 power), but with much weaker aoe damage. Cooldown 2.

- Explode - Exactly the same as old sacrifice with damage, bigger aoe and a little weaker bonuses to mega and no bonus vs gates. Sacrifices itself.
- Change:Writing is researchable in roman garrison (temporarily), Cretan archers, Balearic slingers and Thracian falxmen are trainable there too.
- Change:Roman legionaries are locked behind tech now, but cost 4->3, can build roads, stone roads, palisades, trenches and clear terrain (ambidexteria doesn't affect them).
- Change:Roman melee infantry units gets +1 attack on roads and stone bridges. +2 attack on stone roads.
- Change:Bridges and transports (including row boat) can now block terrain effects, e.g. from moats and swamps.
- Change:Nordic Warlord cost 7->6.
- Change:Crusade Leader can also be trained from Priory.
- Change:Persian War Elephant get's power range 1 with 50% splash damage and free action arrow attack damage 5->7.
- Change:Persian Archer HP 20->23, power 6->7. Added Hellenic cultural category and along of it possibility to be recruited in gymnasion.
- Change:Herbalist lost melee category, actions 1->2.
- Change:Few category changed among supporting units (added Support category, removed Misc, added Misc). Generally Misc category is now assigned to non-fighting units (builders, priests, bards, spies, scouts etc.).
- Change:Chariots can now carry only Foot, except Misc units (and except Coolguy).
- Bugfix:When left with action, Heal could be used from carriers, that doesn't allow shooting/abilities.
- New skinpack (small): Soldiers
- New skins: Assasin
- Graphics:Nordic Hall, Dojo and Roman Garrison now have construction stages!
- Graphics:Camel Fear changed indicator:

- Internal:Carriable was changed from cannotCarryMe list on units to Can(\Cannot)CarryThese list on carriers. Please look out if any unit can\cannot be carired when it should\shouldn't.
- Internal:Burn effect placement by modifiers list removed. All units with it were added expicit Burnable category. Please look out if any unit is not getting burn, when it should.
2021-06-20 version 1.143
- New campaign:Great Arena (revived)
- Fix:Revolution campaign 9th map is fixed
- Fix:Unit Hireing (eg. billman) is fixed
2021-05-22 version 1.142
- Conversion:IMPORTANT! Many old format maps were converted to new format, with a little decoration added. PLEASE FINISH your ongoing campaign maps before getting this version!
- New campaign maps:in Rebel King Campaign
- Bugfix:Workers can auto build properly again
2021-05-01 version 1.1411
- Bugfix:Condotiero crash is fixed
2021-04-30 version 1.141
- New random map:Hell in a dryspell
- New campaign maps:in Rebel King Campaign
- Change:Workers can now use new abilites to place road or stone road over building and special ability to finish this construction.



- Change:Monk can also be trained in churches.
- Change:Roman Aenator hp 6->11, power 0->4, additional melee category.
- Change:Drummer hp 6->11.
- Change:All rams got counter attack quartered against it (unit counterattacking have attack halved additionally to normal half power of counter).
- Change:Bishop excommunicatio also decreases healing bonus by -50% (affected unit is harder to heal).
- Change:Hire Crusader now requires sum of costs equal to 3, instead of 2 units, they still have to be of Valueables category.
- Change:Hire Billman, Longbowman, Routier and Varangian now require sum of costs equal to 4, instead of 2 units, they still have to be of Valueables category.
- Bugfix:Berserk and Wolf Rage abilities once again heal 10hp, without healing poisons.
- Graphics:Elite Worker Dedicated Repair ability icon changed to

2021-04-16 version 1.1401
- Fix:Hero archer crash is fixed
2021-04-16 version 1.140
- New building:
Celtic Veteran Roundhouse - training building for celts.
- New units:
Guerilla - melee skirmishing unit - scouts and deals with skirmishers, to a lesser extent with other range units, siege machines and weaker buildings, ships.
Celtic Chariot - somewhat more attack oriented chariot unit. Can travel through forests, albeit slowly.
Druid - celtic support unit, that can heal and affect celtic units with geasses - to force them to attack, move or defend themself. Being under effect of geass can bring severe downsides too, but makes unit more resistant to mental influences.
Celtic Chieftain - low ranged unit with quite strong attack and high morale aura.
Celtic Saethwr - archers with anti-heavy bonuses and quite strong attack.
Celtic Woad Spearman - anti-mounted unit.
Persian War Elephant - elephant unit capable of strong melee attacks and additional ranged attacks.
Nordic Warlord - Heavy melee leadership unit - has both high morale (on allies) and low morale (on enemies) auras.
Primitive Maceman - low cost anti-heavy infantry primitive unit.
Aztec Slinger - ranged unit with anti-heavy bonuses.
- New upgrades:
Elite Celtic Warrior - exclusivively researched in new celtic building. Infantry killing unit becomes a little more resilent.
Elite Guerilla.
Master Guerilla.
- New techs:
Declare Oni Possesed - Onmyoji gets access to ability having chance to disallow any action for target enemy. Researchable in Dojo.
Quetzalcoatl Blessing - Aztec Priest gets access to buff, increasing range and power for primitive ranged units. Researchable in Primitive Hut.
- New map editor units:
Brigand
Pillager
Marouder
Marouder Leader
Archer Hero
- New Campaign:Grave Missions
- New Campaign maps:In Asgeir and Rebel King
- New Random map:Great Greenfields 40x40, Indogletser 28x28
- New multiplayer map:Nusantara 35x35
- New Skinpack:Guardsmen
- New Translation:Indonesian (on main part of the texts) - thanks so Abdurrahman Faridz
- Change:hwacha power 8->7 and bonuses: +50%->+30% vs flying, +40%->+25% vs heavy melee, +30%->+0% vs heavy cavalry and +15% ->+0% vs medium cavalry.
- Change:All medium and heavy cavalry with bonuses similar to knight bonus vs Heavy Melee is increased (e.g. 50%->75%).
- Change:Shield knight bonuses are unified with it's upgrade and set to +40% vs ranged, siege and non-heavy melee, +60% vs heavy melee, +80% vs armored siege.
- Change:Chariot bonuses are unified with it's upgrade and set to +40% vs ranged and non-heavy melee, +60% vs heavy melee, +100% vs buildings, siege and ships, +200% vs fortifications and armored siege, +700% vs mega buildings.
- Change:Pikeman (and elite) bonuses slightly changed: +225%->+210% vs mounted, +300%->+280% vs slow heavy melee, +368%->+350% vs medium cavalry and chariots, +450%->+425% vs heavy cavalry, except slow, +750%->+600% vs elephants.
- Change:Celtic warrior is now affected by blacksmith research, except sword mastery lv 1.
- Change:Aztec Priest got addtional aura - sacrifice altar. It makes all primitive, melee units in range have ability similar to veteraning - giving non-removable +1 attack, +2hp, +5% mental resist on each kill.
- Change:Spacious Chariot tech doesn't give any mental resistance anymore. Cost 5->4. It's additionally available in Stables and Celtic Veterans Roundhouse.
- Change:Warpaint tech is now only researchable at Celtic Veterans Roundhouse.
- Change:Tatoos tech is now only researchable at Primitive Hut.
- Change:Dismiss Propaganda and Promote Loyalty priorities significantly lowered.
- Change:Demoralise (Senator, Inquisitor) leaves Lower Resist (-25%)on fail. On success mental resistance -30%->-50%, additional decrease in ability power by -4.
- Change:Low Morale also decreases ability power by -1.
- Change:Tell Fortune range is set to Onmyoji ability range.
- Change:Conversion removes Declare Oni and Demoralise.
- Change:Inquisitor ability range 4->5. Cost 10->9. New self heal ability.
- Change:Senator ability range 3->5.
- Change:Bishop ability power 10->12. Heal Group now removes poison and depends on ability power, but decreases by 15% in power by each tile from center.
- Change:Wheel Blades tech is also researchable at Celtic Veterans Roundhouse.
- Graphics:Catapult projectile changed to

- Graphics:Promote Loyalty indicator added

- Graphics:Lower Resist indicator changed to

- Bugfix:Corsair (foot), Persian immortal (melee), Maori, Mameluk, Dromedarii, Ruined Fortress, Trireme sounds.
- Decorative feature:Melee units have little slash or thrust animations on attack, Cannon shots show some smoke, elephants make some dust on moving
- Mapeditor:Hills are autotiled again
2021-03-09 version 1.1391
- Fix:Last Shopitem appearance fixed
- Fix:Trigger messages problem fixed (appeared on afew campaigns)
2021-03-08 version 1.139
- New upgrades:
Elite Armored Spearman - boost of hp, power and p.armor.
Master Armored Spearman - boost of hp, power and regular armor.
- New campaign:Exile
- New random map:Paraiso selvagem, The_arctic, Ancestors, Wetlands of wachichu, Blistering frost
- Old-New random maps:The temportrily removed maps are back again with a little decorative upgrading
- UI change:Button on map creation will drop down a list to chose from (eg. color chooser)
- UI Change:Filter option on random map / multiplayer map selection
- Change:Mines are no longer needed to be destroyed to win. They can also be occupied to take over. Carry capacity 2->1. Carried unit is hidden and almost immune to ranged attacks, but cannot attack, only defend. Only foot units and material wagons can be carried.
- Bugfix:Siege tower aura should now work properly.
- Bugfix:Aeantor sounds fixed.
- Bugfix:Carts are no longer healed, but repaired instead.
- Bugfix:Balista tower is no longer inconvertible.
- Bugfix:Missing gun abilities sounds added.
- Fix:Game fullscreen problems fixed on a few devices (was entirely fullscreen)
2021-01-08 version 1.138
- Change:Scout bird unit is now stealth.
- Change:Hwacha actions 2->1, looses attack, but gets ability Hwacha barrage: 8 power (+50% vs flying, +15% vs medium cavalry, +30% vs heavy cavalry, +40% vs heavy melee, affected by blacksmith's archery) applied 3 times in area range of 2 (looses 20% power each tile).
- Change:Maori HP 10->12, Power 4->6, new bonuses: +20% vs archers and polearm wielders, +35% vs mounted.
- Change:Bard's Battle Song action boost is removed, +1 melee armor boost added and length increased 1->3 turns. Action point increase is split as new ability - Hero Song, which costs 2 actions to cast and only gives +1 action to selected melee unit for 1 turn.
- Change:Berserker ability (Berserk) power boost +13->+9, splash damage 50%->65%, but get's additional bonuses: +15% vs Medium Cavalry, +30% vs Heavy Cavalry, +25% vs Heavy Melee.
- Change:Herbalist Double Strike can be casted on self now. But has 1 turn cooldown.
- New feature:You can leave towns in multiplayer games (eg. for offering to ally)
- New campaign:Descent, thanks to Nathan
- New random map:Bluestone Mountain 27x32, Clash at spee 21x21, 45 Degree hell 45x45, Estuary of Kings 29x29
- New cosmetics:Loader screens
- Translation:Chinese translation updated
2020-12-19 version 1.137
- New campaign:Yaren Clan
- New random map:Njorlund 50x50
- Translation:Arabic(menu + dialogs)
- Translation:Polish translation
2020-12-17 version 1.136
- Change: Mining carts p.armor 5->7, Sight 4->3. HP was set: 25 for full gems, 20 for 2/3 gems and gold, 15 for silver, half gold and 1/3 gems, 12 for mineral, 10 for salt.
- Change: Coolguy (special ee unit) cost 2->4 , affected by healing 100%->25%, aura no longer affects construction rate, instead it increases repair rate of affected siege by 200%, siege machines without ranged attack gets +10/0 armor instead of +2 range.
- Change: Laborers now can build roads, trenches, moats, canals and make terrain clearing.
- Change: Miners can now build trenches, moats, canals and make terrain clearing.
- Bugfix: Flying units were incapable of movement through few icewater and other passable shallows terrains.
- Bugfix: Viking ship couldn't be carried. It created problems with movement through e.g. towns.
- New Leaderboard:Top Level players
2020-12-06 version 1.135
- Change: Persian immortal melee hp 25->28, armor 2/5 -> 4/5.
- Change: Persian immortal ranged hp 25->28, power 5->6, range 5->6.
- Change: Bard Battle Song affects only melee now.
- Bugfix: Bushido, Holy Mission and Divine Right auras affect only flesh and blood units now.
- Bugfix: Germany map is fixed
2020-11-27 version 1.134
- New random map:Frigid fringes, Germany 31x24
- Change: Camel archer is now affected by archer blacksmith upgrades.
- Bugfix: Herbalist has female voice now.
- Bugfix: Drummer had horse archer sounds.
- Bugfix: Coolguy could be carried, like foot unit.
- Bugfix: Crusader Halbeldier was missing Foot category, making it unable to be carried by many units.
- Bugfix: Hwacha can be carried again.
- Bugfix: Ranger, ninja had some problems with forest movement.
- Fix:Several sound bugs are fixed
2020-10-31 version 1.133
- New campaign:Asgeir thanks to Badnorth
- Requested feature:Cancel production on factories (open production list an on bottom left a red link to cancel)
- Change:All Mercenaries requires Writing tech. Also Ronin and English Longbow changed stats and moved to it specific building
- Change:More units and abilities have proper sounds.
- Change:CoolGuy can be carried by bridges.
- Bugfix: Peasant archer on wrong buildlist.
- Bugfix: Map unit - King didn't have ability range.
- Bugfix: Mine on mountainous terrain produced unmovable units.
2020-10-15 version 1.132
- New units:
Camel Archer - like horse archer, but with camel fear aura.
Macedonian Phalangite - ancient version of pikeman.
Ronin - mercenary samurai.
Nodachi Samurai - japanese variation of zweihander - it's focused on fighting with lighter infantry, instead of buildings.
Yumi Samurai - archer with quite good range and not so bad defences.
Rajput - Indian elite heavy infantry with ranged attack.
Raider Archer - nordic unit employing mix of ranged and melee capabilities. Has burning arrow shot.
Enforcer - mercenary version of guardian (2nd upgrade of shielder).
Balearic Slinger - famous ancient mercenaries - slingers capable of outranging archers if needed.
- New upgrades:
Elite Skirmisher Horseman - boost of hp, power and armors.
- Change: Turtle Ship has now bonuses more similar to trireme (only slightly better dealing with boarding ships), additionally - it can use weak cannon (12 power, 4 range, cannon bonuses) once gunpowder is researched.
- Change: Bomb tower (used in one campaign map) now attacks when enemy tries to step on it.
- Change: Disband knight is no longer trainable in monastery.
- Change: Blacksmith makeshift buffs lasts 1->2 turns.
- Bugfix: Reiter no longer uses piercing attack.
- Fix:Language selection problems are fixed
2020-09-28 version 1.1311
- Fix:Few bugfixes on new menu
2020-09-28 version 1.131
- New campaign:Newbie challenges, Snowy campaign thanks to BadNorth!
- New techs:
Boarding Effectiveness - increases boarding ships chance of succeed in capturing enemy ships.
- New random maps:Open fields 30x30, Canal 25x25
- New skins:Draxolan Guardians pack, and some new in Tempest
- New skins: Many skins added to tempest skin pack
- Bugfix: AI should no longer produce hero centurion (on a black horse).
- New:Mapeditor - new terrains: Very dense forests: pine, snowy pine, green deciduous and palms - those are all versions of existing forest decorations. Additionally completely new bamboo forest is added.
- New:Mapeditor: new neutral animal: polar bear
- New:Mapeditor: new neutral trees (on unit layer): bamboo.
- New map editor terrain: Swamps (on decoration layer) - the same movement as moats, but not possible to build
- New map editor terrain type: Shallows - it uses almost the same movement as icewater, but exists with joins for any of four basic terrain types (grass, snow, desert, volcanic)
- Added new join type/ changed existing joins: Default autotiling for water changed to cliff-like (like grass-water connection).
Added snow-water, volcanic-water and desert-water joins to make that.
Flat shore-like (known from desert, snow joins with water) joinable like shallows was added as separate button in the map editor. Added grass-water, volcanic-water joins to make that.
Volcanic-desert join.
Snow-volcanic join.
Snow-desert join.
- Change:Masonry hp +50%->+34%, Mending bonus +50%->+34%.
- Change:All convincers ability chance +15%. Persuasion tech bonus +30%->+15%.
- Change:Carrack and Galleon got Boarding Ship category additionally.
- Change:All boarding ships ability chance +10%. Persuasion tech bonus on them +30%->+0% (doesn't affect them anymore). Boarding attack additional chance +30%->+20% .
- Change:Hire crusader archer, cavalry, spearman and swordsman was replaced by one random "Hire Crusader", costing 2 money units.
- Change:Strelet got Medium Melee category additionally as a disadvantage.
- Change:Lancer (and both upgrades), Norman Lancer, Teuton Lancer category change Heavy Cavalry -> Medium Cavalry (~15% less damage from most anti-mounted units).
- Bugfix:Chu-Ko-Nu was missing bonuses.
- Bugfix:Stradiot was missing bonuses.
- Bugfix:Peasant with bow lacked bonuses.
- Bugfix:Pay mercenary group does not affect condotierro now.
2020-08-22 version 1.1302
- Bug Fix:Wolf warrior 0 hp and ability crash is fixed
2020-08-22 version 1.1301
- Change in Docs:Unit statsheet improvement: shows speeds in different terrain (click on speed row)
- Bug Fix:Berserker 0hp and ability crash is fixed
- Bug Fix:Elephant handgonner hp is fixed
- Bug Fix:Pole armored spearman is buildable now
- Bug Fix:Huskarl is no longer affected by cavalry armor
2020-08-21 version 1.130
- New units:
Merchant Ship - just 2x more costly fishing ship version. But it's also 2x more durable.
Corsair captain/Corsair Ship - mercenary unit, that can get the ship or leave it (transform). It's specialized boarding ship, which additionally to converting can sell another ship (summon with sacrifice) for a merchant ship instead.

Horse Handgonneer - horse mounted gunpowder ranged unit.
Elephant Handgonneer - elephant mounted gunpowder ranged unit.
Reiter - heavy cavalry with pistol shot ability.
Strelet - mix between handgonner and halberdier.
Norman Lancer - nordic lancer unit.
Huskarl - nordic elite heavy infantry
Stradiot - mercenary light cavalry with slight anti-mounted capabilities
Chu-Ko-Nu - chinese peasant with repeating crossbow (just like archer with double attack)
Persian Archer - armored longbowman 
Ekrdromoi - weaker hoplite with higher speed and some anti-mounted bonus
Companion Cavalry - heavy cavalry with stacking aura giving power bonus to other companion cavalry
Peasant with Torch - another one added to peasant random production
Eagle warrior - primitive fast sweeping infantry
Jaguar warrior - primitive heavy infantry
Aztec archer - primitive archer with weaker range, but slightly better power
Aztec swordsman - primitive medium infantry
Aztec spearman - primitive anti-mounted unit
Aztec priest - primitive healer
Wolf warrior - primitive unit with wolf rage ability. Normally not very strong, but under rage can move faster, attack twice with better power, is more resistant to conversion. Unfortunately rage also prevents healing and decreases sight.
Gaelic fighter - cheap celtic infantry
Gallowglass - celtic heavy infantry
Elephant cannon - fun unit. Cannon attack, elephant defense.
- New upgrades:
Elite Axe knight - all around upgrade.
Elite Hussar - among upgraded stats there is range increse! Elite Hussar can now use tactics similar to pikemen.
Elite Hungarian Hussar - Apart from slightly upgraded stats it has pistol shot ability slightly weaker than reiter.
Worker upgrade - more health and dedicated repair ability (for this turn gives two actions and +5 to mending, but disallows construction)
- New building:
Primitive Hut - primitive training building
- New map editor units:
Peasant with bow 
Queen 
King 
- New techs:
Elephant Run - self ability for all elephant units giving 2 speed in exchange of action.
- New random maps:Mediterrano 40x40,Wilderness ruins small 25x25
- Change:Petardier power 5->15, bonuses: +400%->+120% vs structures and siege, +300%->+100% vs ships, +700%->+350% vs fortifications, +1000% vs gates, 1500% vs mega buildings stays the same.
- Change:Pavaise Crossbow armor 1/0->1/1.
- Change:Crusade Halberdier hp 16->18.
- Change:All units with anti-mounted bonuses have changed them. Original damage is dealt only vs non-slow heavy cavalry (for now it excludes only shield knight and his upgrade), against medium cavaly and melee chariots they deal 85% damage, against slow heavy cavalry (shield knight) - 72.5% and against all the other mounted - 60%, so they all have bonuses set to deal that amount on default stats e.g. spearman has +450% bonus vs non-slow heavy cavalry +375% bonus vs medium cavalry and melee chariots, +300% vs slow heavy melee, +225% vs other mounted.
- Change:All units with bonuses based on swordsman (classic medium infantry bonuses +100% vs structures, +200% vs fortifications, +700% vs mega buildings and weaker versions) got additional bonus vs ships in the same value as vs buildings (+100% in case of exact swordsman bonuses).
- Change:All units with bonuses like foot knight (classic heavy infantry bonuses +50% vs archers, light and medium melee, +100% vs structures, siege machines ) got additional bonus vs ships in the same value as vs archers, light and medium melee (+50% in case of exact foot knight bonuses).
- Change:Chariot got additional bonuses: +100 vs ships, +200% vs fortifications, +700% vs mega buildings.
- Change:Ships are now more categorized. Apart of attack (ships with good distance fight capabilities, but relatively low crew and not especially tough), anti-ship (ships specilizing with destroying other by close distance attacks, e.g by ramming, hooks, low-range siege weapons with relatively low crew), transport (non-war ships used to tranport groud armies) and siege ships (any ships being only platform for siege weapons, commonly with long range attacks) - there are new: non-war ships (any ships with no fighting capabilities - includes transport ship category, mend ship, fishing ships, merchant ships), boarding ships (boarding ship, viking ship, corsair ship - which are best used against anti-ships and attack ships, thanks to taking lower damage from them/overcoming them with conversion) , light ships (caravel - which are quite fast, with weak attack, but have bonuses against boarding ships and all non-war ships), line ships (Carrack, Galleon - biggest, most versatile ships with relatively big crew) .
- Change:None of the ships can attack when garrisoned.
- Change:Fire Siphon Ship power 5->12, bonuses: +200%->+100% vs ships, burnables.
- Change:Galleas and Frigate speed 6->5.
- Change:Galley, Galleas and Frigate gets additonal bonus vs light ships.
- Change:Trireme p.armor 4->3, hp 41->56, power 35->15, Quadrireme p.armor 5->4, hp 48->66, power 41->17, Heavy Quardireme p.armor 6->5, hp 56->76, power 43->19, all three of them get changed bonuses: +100% vs light and transport ships, +150% vs anti-ship ships and line ships ,+200% vs attack and siege ships, +100% vs structures and siege machines, +250% vs foritifications and armored siege machines, +800% vs mega buildings.
- Change:Turtle Ship p.armor 8->7, hp 61->73.
- Change:To Elite Cannon Ship tech cost 4->5.
- Change:Double Cannon ship hp 40->45, armor 1/6->2/6, power 24->28, but looses dounle attack.
- Change:To Double Cannon Ship tech cost 6->5.
- Change:All ballistae have changed bonuses: vs siege ships +50%->+75%, vs line ships +50%->+125%.
- Change:All catapults have changed bonuses: vs siege machines +50%->+20%, vs siege ships +50%->+75%, vs anti-ship ships +10%->50%, vs line ships +125%.
- Change:All trebuchets get reworked bonuses: +1000% vs structures, +4000% vs megas, +1000% vs spaceship stays, but all others were changed a little - +20% vs ships, +100% vs siege machines, +200% vs armored siege machines, +150% vs siege ships.
- Change:All cannons have 3%->8% per speed miss chance and changed bonuses: +15% vs siege machines and ships, +40% vs anti-ship ships, +60% vs siege ships, +100% vs structures and line ships, +150% vs armored siege, +200% vs fortifications, +1100% vs megas and +500% vs unknown flying machines(spaceship).
- Change:Cannon shot ability got cooldown of 1 turn, just like trebuchet shot, so it can be usedonly once per turn.
- Change:All gunmen units gets new set of bonuses (didn't have any before): +10% vs siege machines and ships, +20% vs heavy cavalry, +40% vs heavy infantry, +50% vs fortifications, armored siege machines.
- Change:All elephants speed is now 2, so heavy elephant and heavy elephant archer speed 3->2, No elephants can go into any ground transports (e.g. wagons) anymore, but all can get run ability after research (+2 speed at the cost of action).
- Change:Fire damage (lingering damage from fire arrows) was toned down on mega buildings 124->92.
- Change:Fort category change mega->fortified, stats: hp 600->340, mend rate 4.5->2.2 (build time by worker/with ambidexteria 15/10 -> 17/12), armor 2/4 -> 4/16, heal rate 8->10, action count 2->3, gets cannon shot once gunpoweder is researched. Summing up - it now becomes overall the most powerful defensive building.
- Change:Walls p.armor 4->7.
- Change:Gate p.armor 3->6.
- Change:Berserk power 20->7 (heal ability was removed earlier as a bug), his ability has additional +13 power, +1 power range (area attack), +200% mental resistance, +100% hp, but -100% bonus healing (cannot be healed in berserk state), -2 sight. Additionally he is healed by coming into berserk state (+10 hp heal). Ability lasts 4 turns and has 7 turn cooldown.
- Change:Onmyoji ability range 2->3, Tell Fortune turns 4->6.
- Change:Teuton Lancer armors 3/2 -> 2/1.
- Change:Cannons once again can't shoot flying for full damage.
- Change:Hussar, Sipahi and Axe knight category changed to medium cavalry.
- Change:Tanageshima requires gunpowder now.
- Change:Inqusitor actions 1->2, but conversion chance 50%->25% (with persuasion 55% two attempts gets similar chance - 80%->79.75%, but lowering resistance on failed attempt increases it).
- Change in Docs:Unit statsheet improvement: active effects and abilities shows more detailed data
- Bug Fix:Removed heal from Pavaise Crossbowman.
- Bug Fix:Campaign rare turn counting bugs fixed
2020-08-05 version 1.129
- Multiplayer games:If all of your allies are AI controlled you have a button to take control of AI units
- Bug Fix:Units can transform in buildings finally... eg: Trebuchet unpacking
- Bug Fix:Trebuchet stand can move after packing in same turn
- Bug Fix:Trebuchet stand from now upgrading to heavy trebuchet when upgrade tech is invented
2020-07-21 version 1.128
- Bug Fix:Wood removal is not crashing anymore (on old maps).
- Bug Fix:Some maps fixed: Ambition:Payback, Old enemy, Savage Story:7 training.
- Bug Fix:Some random maps fixed: Soggy sales, Underworld.
2020-07-19 version 1.127
- New skinpacks:Crimson, Draxolan marauders, Forgotten army
- Mapeditor New Terrains:Stone road 2nd version, canals (artificial waterways), both on decoration layer.
- Change:Trenches grants +2/3 armor bonus, but slightly decreases sight (-1).
- Change:Moats can be passed by foot and mounted units, but very slowly. Additionally being in moat disallows any non-movement action, decreases counterattack power and severly lowers armor effectiveness.
- Change:Stone Bridge now grants movement bonuses like road.
- Change:Bet games can not be used to transfer gems betw. accounts without playing "normally"
- Bug Fix:Units can tansform in buildings/bridges eg. Trebuchet unpacking
- Bug Fix:Mines can be built on mountains/hills.
2020-07-03 version 1.126
- New random maps:Island hopping 31x31
- Many New random maps:Aerolian, atikquesum, amafis, brutal sanction, coldhenzie, interlude maraot, avantine, another island, anberg thanks to DoomsdayDragonfire
- New skinpack:Tempest
- Mapeditor Changes:All Woods are on decoration "layer", all roads carpets got autootiled and being on decoration layer, older maps will need update if used these
- Mapeditor New terrains:New Moats (nonpassable) and trenches (doesn't allow wheels passage, slightly limits foot and severely any mounted) on decoration layer
- Change:Allies can step on each other's bridges
- Help Change:On unit statsheet the Active Effects section is clickable to open details. Also Miss Chance is displayed among stats. Also special abilities displayed with Italic letters
- Fix:Castles are building units wisely again
2020-06-14 version 1.125
- New units:
Hospitaller Halberdier - heavy infantry anti-mounted unit with healing.
Elite Hospitaller Halberdier - More hp, more armor, more power, more heal.
- New techs:
Chants - give monks ability to buff healers and converters.
- Fix:AI prduces things in castles again
- Fix:Cannoneer, Hwatcha have no need "ignite", but they can not shoot out of towers and buildings
- Fix:All siege can not shoot out of towers and buildings
- Fix:Siege units are produced in unpacked form
2020-06-11 version 1.124
- Change:From now you can build 1.25x more factories than TC-s you have(but min 1 factory), so eg. 12 factories if you have 10 TC-s
- Change:From now you can only build half many Mega buildings (eg.Castles) - but min 1, so eg: 5 Castles if you have 10 TCs
- Change:Max map size in mapeditor is 50x50
- Fix:Enemy Stealth units can not be targeted with abilities either
- Fix:Healer fixes: priory, monastery, monk and cathedral
- Fix:Mega buildings are shooting automatically again
- Fix:AI and endturn automatisms uses unit abilities/spells better
- Siege Rebalance aka Packed Sieges:
Catapult

power 16->10, range 7->6, armor 0/6->0/3 (upgraded - power 19->12, range 8->7), cannot go into carriers, including buildings, can be transformed into:
Catapult Stand: 
, which has catapult original stats, but 0 movement.
Packed Catapult: 
, which has 4 movement, lower armor, can go into buildings, water transports, but has no attack.
Ballista 
action 2->1, speed 1->2, armor 0/4->0/3 (upgraded action 2->1, armor 1/5 ->1/4), can go into transports and can be transformed into:
Ballista Stand:
to have 2 actions and increased p.armor(to original value), but no movement.
Siege Ballista:
special researchable form, which shoots stones, like real roman ballistae often did. Similar to catapult, but has 6 range and much lower power. Has to be researched in siege workshop.
Trebuchet 
speed 1->0. Cannot go into any transports/buildings, but can be transformed into:
Packed Trebuchet:
which has 4 movement, lower armor, can go into buildings, water transports, but has no attack.
Ram 

speed set to 2 on all upgrades. Cannot go into any transports/buildings, but can be transformed into:
Unburdened Ram:

which has 4 movement, can go into buildings, water transports, but has bonuses lowered by 25%, hp almost by two thirds, much lower armor and cannot tranport units.
Siege Tower
once again cannot be transported, but can be transformed into:
Packed Siege Tower:
which has 4 movement, can go into buildings, water transports, but has hp lowered almost by two thirds, much lower armor and cannot tranport units.
Hwacha and Cannoneer cannot go into buildings, unless transformed into unlighted state in which they don't attack.
Mantlet speed 1->2, can be carried.
- Sight Rebalance - most units/structures has changed sight values according to rules:
2 sight - walls, palisades
3 sight - regular buildings, limited sight units (battering ram, transports)
4 sight - regular army melee units , low siege machines(catapult, ballista etc.)
5 sight - regular cavalry units, chariots, foot ranged units, cannoneer, siege ships
6 sight - foot light quasi-scouting units, mounted archers, high siege machines (siege tower, trebuchet) , attack ships, ramming ships, low or unique terrain towers
7 sight - foot scouts, light cavalry, scouting ships, battleships, regular towers (including cannon tower)
8 sight - castles, forts, fortresses, watch towers, flying units
- New units:
Inquisitor - unique unit, the ultimate converter, great debuffer, someone to fear.
- New techs:
Roman missile tactics - centurion gets additional aura affecting ranged units, that increases range of attack +1.
Prayer - gives unarmed religious healers +1/1 armor to simulate enemies being not very eager to attack.
- Other unit changes:
Templar hp 30->24, armor 2/2->4/3.
Elite Templar hp 38->29, armor 3/3->6/4.
Yabusame and Mongolian Archer are affected by Archery lvl2 and both Archer Armor techs.
2020-05-29 version 1.123
- New campaign:Puzzles
- New random maps:Frozen Wilderness 40x40, Sacrifices 20x10, Soggy Sails 30x30, An impasse 15x15
- Change:Under construction buildings little harder to take down
- Change:Boarding ships can only convert ships
- Change:All targetable healing features gone to be abilities (little button on bottom right), healer, priest, bishop and so on
- Fix:The lasts of the aura problems are fixed lol :)
2020-05-15 version 1.1222
- Fix:Healers can heal again
- Fix:Spy have no deathtouch anymore
2020-05-15 version 1.1221
- Fix:Conversion spell fixed.
2020-05-15 version 1.122
- Attention:there were several core changes (eg. about conversion) please email me if I made any mistake causing a bug - thanks!
- Feature:mercenary can decrease production cost instantly by a new ability
- New Convert Mechanics:Healers have new convert mechanics: can convert buildings, carriers, also they put a -20 conversion resistance effect on each failure
- Map Fix:Rebel kings campaign, Escape
- Fix:Overlapping buttons (mission objectives/waypoint) is fixed.
2020-05-06 version 1.121
- New campaign maps:in Power Creep campaign
- Change:Most abilities can target units inside TC-s (e. Cannonball ability, and herbal enchantment)
- Change:Production speedup units are not consumed if they are in auto move with waypoint or in stand ground stance
- Fix:Maceman and Heavy Horsearcher now depend on their own techs.
2020-05-04 version 1.120
- New units:
Horse Crossboman - a little longer to train than Horse Archer, but has more powerful weapon.
Heavy Horse Crossbowman - more resilent with beter attack and range.
Routier - mercenary skirmisher. Great for scouting and against archers, but can also be used as regular ranged unit.
Varangian - mercenary foot soldier. Classic medium infantry to the bone.
English Longbowman - mercenary longbowman - nothing else to add.
Mercenary Foot Knight - better foot knight as a mercenary.
Mercenary Billman - swordsman/spearman hybrid for hire.
Condotiero - a leader among mercenary forces. Can hire some additional mercenaries (provided he has some valuables) and make them stay longer.
Thracian Falxman - mercenary anti-armor infantry. - 2/1 armor effect after attack.
Cretan Archer - versatile mercenary archer. Can shoot fire arrows and anti-heavy arrows.
- New upgrade:
Guardian - Another defensive unit in line. Now it's Shielder>Defender>Guardian

Elite Horse Archer - another upgrade after Heavy Horse Archer - just like in foot archer case, 3rd upgrade gives +1 power, some hp and +1/1 armor.

Elite Maceman - more armored, resilent and powerful. Only waits for battles against dismounted knights. To crush them of course.

- Unit Changes:
Fishing Ship HP 20->10, Armor 2/5->0/2.
Komtur aura now also adds +5% conversion chance.
Zweihander and his upgrade instead of +100% vs melee foot gets bonuses: +10% vs heavy melee, +15% vs polearm wielders, +20% vs medium melee, +30% vs light melee.
Immortal 20->25 HP, +100%->25% vs melee in melee form, 2/0->2/2 armor in ranged form.
Viking Berserk additional bonuses: +50% vs structures and siege, +100% vs fortifications and armored siege, +350% vs mega buildings.
Fix - missionary and his upgrade now recieve Komtur aura.
- Bug Fix:
Teuton Lancer and Komtur couldn't use conversion.
- Fix:Some aura problem are fixed
- Fix:Herbalist bugs have fixed
- Fix:Level up techs can be invented in all factories simultaneously
- Optimization:Some speed optimizations in the game, from now My Maps maps are not stored with account, post maps to market or send to dev if you want to preserve them after reinstalling the app or for phone migrations
2020-04-28 version 1.119
- New cosmetics:Loading screens
- New cosmetics:Teuton skins
- Fix:Spartan hoplite skin is fixed
2020-04-14 version 1.118
- New Campaign:Rise Of Namu
- New feature:Unit skins and skin packs, also selectable loading screens
- New settings option:Movement confirmations can be turned off
- Egg hunt:Lets reheat the egghunt, the Easter Egg was replaced!
- Change:Bet games can only be run on equal team sizes
- New feature:Search: buildlist/mapeditor/help/cosmetics unitlist everywhere there is a search button to filter the unit types
- Fix:Aura units inside rams or wagons bug is fixed
2020-03-16 version 1.117
- New random map:Lakes around
- Fix:Few fixes on double tapping on game launch buttons
- Fix:Few fixes on double tapping on daily gift colleting
2020-03-09 version 1.1161
- Fix:Few fixes on latest upgrade
2020-03-08 version 1.116
- New multiplayer map:Forbidden land the bridge
- New campaign maps:in Power Creep campaign
- Fix:Aura overlapping problems are fixed
- New units:
Miner - special builder capable of constructing various groundworks, including mines (right now only mines).
Mine - produces carts filled with various minerals, precious metals and gems 
Mining carts produced by mine can be used for buffing worker mend (mineral), pay mercenaries (all others) and speed production (all, but salt and mineral):

Priory - small monastery building, which can train monks an call crusades 
Monastery - Religious mega building. It can train monks, religious orders units, crusade leaders, call crusades. 
Monk - basic cheap healer. Cannot convert! 
Calling Crusade
- trains random unit among Crusade Archer (armored archer)
, Crusade Crossbowman (heavy crossbowman)
, Crusade Warrior (medium infantry)
, Crusade Elite Warrior (heavy infantry)
, Crusade Spearman(swordsman-spearman mix)
, Crusade Halbeldier (better swordsman-spearman mix)
, Crusade Cavalry (weaker knight)
and Crusade Knight (stronger knight) 
Crusade Leader - mounted knight healer with aura affecting all crusaders 
Mounted Teuton Knight - Mounted version of Teutonic Knight. Is quite resilent and converts enemies. 
Teuton Lancer - Teutonic knight capable of dealing with other mounted units. Is quite resilent and converts enemies. 
Teuton Komtur - Leader among teutonic brothers. Has aura affecting all religious units. Also converts. 
- New techs:
Herbalism - Increases heal rate of all healers and healing buildings.
Medicine - Increases heal rate of all healers and buildings. It allows all buildings to heal!
- Unit Changes:
Laborers can build rowboats.
Hospitaller heal 6->9, Hospitaller Elite heal 9->14.
Genoese Crossbowman power 12->10.
Pavaise Crossbowman (in deployed state) power 12->10.
Teuton power 15->12 .
Hospitaller range 5->6, armor 1/1->2/1. Stats after upgrade are the same .
Elite Mounted Templar Knight heal rate 5->7.
Heavy crossbow units (Hospitaller, Elite Hospitaller, Genoese Crossbowman, Pavaise Crossbowman, Crusader Crossbowman) gets additional +40% damage bonus vs Heavy Infantry and Heavy Cavalry .
- Bug Fix:
Atl-atl thrower were lacking dmg bonuse +25% vs mounted.
Astronomy, Navigation, Tatoos and War Paint didn't give proper bonuses.
To Heavy Trebuchet tech was lacking ballistics requirement.
- Fix:Little speedup of game launch
2020-02-16 version 1.1151
- Fix:Archipelago 1v1 map is suspended as it is buggy
2020-02-16 version 1.115
- New unit:
Battlefield Blacksmith
- Unit Changes:
Roman Pretorian armor 4/6 -> 6/4 (bugfix)
Roman Centurion armor 2/3 -> 2/1 (was too hard to kill on range for buffer unit)
Atl-atl thrower power 6->7, range 4->5, action 2->1, dmg bonuses: +25% vs mounted, +50%->60% vs archers, +75%->90% vs mounted archers, +150%->180% vs elephant archers.
- Feature:You can have multiple consumables in shop (like "Unlock map")
- New multiplayer skirmish map:Rocky Archipelago 1v1 and 2v2
- Daily gift button:Under Others menu there is a button to see upcoming daily gifts anytime
2020-02-10 version 1.1141
2020-02-10 version 1.114
- New gemsource:Daily gifts, for playing multiplayer games
- New units:
Pikeman
Elite Pikeman
Bishop
- New techs:
Tatooing
War Paint
Astronomy
Navigation
- Changes:
Musketeer power 8->10
Skirmisher speed 3->4, sight 3->5, additional +25% dmg vs mounted
Elite skirmisher speed 3->4, sight 4->6, dmg bonuses: +25% vs mounted, +50%->60% vs archers, +100%->120% vs mounted archers
Elite skirmisher speed 3->4, sight 4->6, dmg bonuses: +25% vs mounted, +50%->70% vs archers, +100%->140% vs mounted archers
Skirmisher Horseman speed 5->6, sight 6->7, additional +25% dmg vs mounted
All catapult damage - ~27%, damage bonuses revised (siege and structure bonuses inreased to achieve the same value, overall damage vs ships decreased)
Heavy Catapult hp 30->24
All cannons damage vs ships +10%->20%, +40% vs anti-ship ships
Cannon shot ability dmg bonuses changed to be the same as other cannons
Skirmisher Elite and Master upgrade techs 6->4 turns
Longbowman Elite tech 4->6 turns
- New terrain effects:
Any hills/mountains (terrain only accesibble by few units) increases normal armor +1 and sight +1 for alive units
Forests increase pierce armor +1 for alive units
2020-01-30 version 1.1121
- Fix:A fix of a rare crash on app launch
2020-01-28 version 1.112
- New units:
Net Thrower
Herbalist
- New menuitem:Leaderboards under menu/others
2020-01-25 version 1.111
- New UI feature:the long waited pinch zoom, and some scroll speed adjustments, please feedback me if u see any problems with it - thanks!
- New UI feature:longpressing on a tile will let the selected unit(s) to get new waypoint.
- Pathfinding (waypoint) fixes:It will chose fastest ways (roads, avoid woods etc.), and goes diagonally if that is the direction
- New in mapeditor:many new condition options and some fixes in trigger editor conditions
2020-01-05 version 1.110
- New units:
Pier
Upgrades for several factory buildings
- New feature:Clicking on unit stat Tab (on top right of game screen) will bring up statistics and already invented techs
- New feature:Campaign shows progress, and checkmark if u have finished them, golden checkmark if you completed flawlessly
- New in mapeditor:new Lava-grass terrain transition
- Changed look:on some basic buildings
- Fix:Kingdom come - Flames of revenge is fixed
- Fix:I themes maps like Hungarian history, AI will only build units of the theme
- Fix:Easter Egg units will not be produced by AI
2019-12-12 version 1.1091
- Fix:Castle and factory building counting is fixed (v1.109 bug)
- New units:
Senator
Bard
- New terrains: Water-snow, ice-water
- Change: Ninja is reworked, new forms and new stats
- Change: Heavy Catapult farther (2nd tile) area damage is lowered by 50%
- Change: Ninja is affected by Bushido Aura
- Change: Vouglier and Swordstaffier are affected by Reach.
- Change: Hwacha stats - power 20 -> 14 , actions 1 -> 2 , range 6 -> 7.
- Change: Turtle Ship stats - HP 45 -> 61, Armor 0/8 -> 10/8
- Change: Trireme normal (melee) armor 0->6, upgrades get additional +1, so 7 and 8 total. Quadrireme p.armor 4->5
- Change: Cannon units got additional +10% bonus on ships
- Change: All units using burning attacks (apart of fire siphon ship) bonus vs ships +100% (most were decreased from 150%)
- Change: Burning deals 6 damage vs ships instead of 4
- Change: Mounted units -1 speed penalty in forest (excluding elephants, and chariots)
- Change: Most units +1 speed bonus on road (chariot gets 2)
- Change: Ships +2 speed bonus on deep water (darker than normal)
- Bugfix: Pay Mercenary properly gives 4 turns.
- Fix:Help, mapeditor help, unit descriptions are pinch-zoomable from now
2019-11-17 version 1.108
- New units:
New various peasants
- New campaign:Beginner's guide, thanks to PussInBoots!
- New feature:Restructured help section, with unit browser
- New feature:Trigger editor unit type selector is using visual gridview
- New feature:option to set campaign map difficulty
- Change: Pay mercenary 3 to 4 turns.
- Change: Added Ornithopter bonuses again - +30% vs siege and ships, +100% vs armored siege machines.
2019-11-04 version 1.107
- New units:
Roman Aeneator 
Town Center upgrade 
- New campaign:Power Creep, thanks to PussInBoots!
- Feature:from now, you can change your player color in campaign games and in network games
- Change: Berserk now has low morale aura affecting enemy units in range 4.
- Change: Siege Tower can once again travel through bridge
- Change: Upgrade to Cathedral costs 3 turns.
- Change: Upgrade to High Castle costs 4 turns.
- Change: Shielder and Defender have 2x counterattack damage.
- Change: Cavalry bonuses doesn't apply on counterattacks against units having bonus vs them (e.g. vouglier)
- Change: Lancer and his upgrades bonuses works only offensively. They don't get any bonuses on counterattacks.
- Change: Flailman has halved damage on counterattack (1/4 of base attack) instead of none at all.
- Change: Celt doesn't get any bonus damage on counters agaist him.
- Fix:transport units (transportships, wagons and so on) will only let pass tru units that they can also carry too
2019-10-25 version 1.106
- New units:
High Castle 
Chapel 
Great Flag 
- Change: Genoese Crossbowman leaves in 4 instead of 2 turns
- Change: Siege Tower buildable in 8 turns (6 with ambidexteria), move -> 2, pierce armor -> 15, can move through bridges, can be carried by transport ships (but not by wagon)
- Change: Banner Bearer cost 3, can move through forest
- Change: High Morale effect (Banner Bearer, Centurion) affects all ground units (like Fervor from Priest)
- Change: Battering Ram and upgrades pierce armor to 16/18/20
- Change: all ballistae more accurate, but slightly less area damage (5% penalty per target speed, 72% area damage - 7/9), have +100% bonus on armored siege engines (battering rams, siege towers) - they will still deal small damage to them, but not neccesarily 1
- Change: all catapultae damage lowered by 33% however area damage is the same!, but got bonuses against big constructed units/buildings - siege machines +10%, armored siege and ships +50%, buildings +65%, fortifications +110%, +350% mega
- Change: Heavy Ram hp -> 120 (for more consistent upgrade)
- Change: Ninja can be trained by Dojo
- Change: Axe thrower +1 hp, +1 power, upgraded one +1 power, but armor set to 0/0
- Change: Balanced throwing axes tech is also researchable in blacksmith
- Change: Vouglier and upgrade bonuses lowered according to armor (bigger vs light infantry, lower on medium, no bonus on heavy),
- Change: Flailman speed -> 3, power -> 15, bonuses vs heavy cavalry, heavy infantry, shielded infantry (mostly heavy, medium) and siege machines, is affected by all blacksmith techs
- Change: Maceman power -> 12, bonuses vs heavy infantry, buildings, siege machines, is affected by all blacksmith techs
- Change: Teutonic knight power->15, armor->3/2
- Change: Roman auxilary swordsman bonuses changed to be like regular medium infantry (e.g. swordsman)
- Change: bridges got +50% hp - wooden 15hp, stone 30 hp. Additionally stone bridge gets + normal armor and is affected by Masonry (but not by Massive Walls), but they are counted as buildings, so many units gets +100% bonus against both of them
- Change: Pavaise Crossbow power -> 8, in deployed ->12
- Change: Skirmishers gets more damage against mounted archers
2019-10-14 version 1.105
- New units:
Wolf Hole 
Frisian Horse 
Caltrops 
Foot Knight and upgrades 


- New skirmish map:Abridged
- Change:Hoplite and Pretorian cost 6 turns
- Change:Lightened Massacre a little
- Change:Heavy foot melee has bonus against all archers
- Change:Crossbowman and arbalest redesign
2019-10-09 version 1.104
- New units:
Turtle machine 
Gisarmeman 
Frigate 
Fire Siphon Ship 
Ballista Ship 
Gendarme 
- Change:The new units go between Pikeman(spearman)-Halberdier and Lancer-Heavy lancer
- Change:Cavalier nerfed to 45hp, 14 power, 3/2 armors
- Change:Revised ships and siege machine build times by workers
- Change:Reach tech gives First Attack ability instead of increasing power - it makes unit counterattack before actual attack.
2019-09-28 version 1.103
- New units:
Cannoneer upgrade
- Fix:Polish characters fixed
- Fix:Some security measurements for the game (continuing from version 1.102)
2019-09-25 version 1.102
- New units:
Cannon ship upgrades

- Change:Slinger is accurate and get upgrades from several blacksmith techs
- Fix:Some security measurements for the game
2019-09-18 version 1.101
- New units:
Shooting Tower
Slinger and Handgonne Tower
Reinforced Guard Tower
Crossbow Tower
Longbow Tower
Ballista Tower
- Change:Blacksmith and Advancements Center can now carry 2 units
- Fix:ornithopter requires flight again, roman units affected by legion command again, balanced throwing axes fixed
2019-09-18 version 1.100
- New units:
Roman Praetorian
Elite Longbowman
Highlander
Auxiliary spearman
Hospitaller and upgrade

Nordic Hall
Axe thrower upgrade
Caravel
Missionary upgrade
Raider
- Change:Most of the unit definitions moved to files for MODdability - please report if we accidentally changed existing unit stats. Thanks!
- Change:Main Menu texts slightly changed: Random map to Skirmish, Campaign maps to Single Player and some similar
- Change:Poison arrows are stacking!
- Change:Ships can no longer go into ships
- New Feature:Unit selection now shows teamcoloring
- New Feature:Multiplayer games tries to get REAL ONLINE, will work only with same app version players, also you can still quit from the map by using BACK button
2019-09-02 version 1.0981
2019-09-01 version 1.098
- New random map:FortKnight
- New:in mapeditor you can define player spawnpoints for random maps.
- Change:Templar and Voulgier stats changed
- Change:Main Menu texts slightly changed
2019-08-26 version 1.097
- Change:Galley can shoot cannonballs if you have gunpowder invented
- Change:Fire arrows have slightly smaller bonus against ships
2019-08-20 version 1.096
- New unit: Galleon

- Change:units face to left or right directions they move or attack
- Change:some fixes on querying multipalyer game statuses (eg. your turn notifications)
- Change:ingame chat can be copied to clipboard (for eg. put it to google translator)
- Fix:Carrack has range
2019-08-04 version 1.094
- New unit: Fishing ship

- New unit: Boarding ship

- New unit: Floating petard

- New unit: Row Boat

- New unit: Carrack

- Mapeditor:Some handy changes like how scroll lock should work
2019-07-18 version 1.0933
- Fix attempt 2: on rare Android 8 issue that the app was not launch
2019-07-17 version 1.0932
- Fix: on rare Android 8 issue that the app was not launch
2019-07-17 version 1.0931
- Fix: Fix on inventing transportship upgrade
2019-07-16 version 1.093
- New unit: Demolition boat and upgrade

- New unit: Petardier

- New unit: Heavy Trebuchet

- New unit: Heavy Quadrireme

- New unit: Upgraded Transportship

- New unit: Armored Battering ram

- Change: Great transportship got cheaper, castle, fort, fortress have more bonus on ships
2019-07-08 version 1.092
- New unit: Pavaise Crossbow

2019-06-27 version 1.091
- New unit: Zweihander+upgrade

2019-06-16 version 1.088
- New unit: Persian Immortal

- Change:catapults, cannoneer, cannon ship, trebuchet has minimal range 3, catapult ship minimal range 2
- New Mapeditor feature:You can define Objectives for the player, read the help for more
2019-05-12 version 1.087
- New unit: Hwacha
- Fix:Buildlist scrolling crash is fixed
2019-04-28 version 1.086
- New ability, tech:Chariot and Chariot Archer: wheel blades, and spacious chariots tech
- New Map: new map in Suhari kingdom - thanks to AyishTiwari!
- Change: counter damage is not having bonus if the target also has bonus against the countering unit.
- Feature:Buildlists on next open are scrolling back to the last known position (eg. last unit was last selected, or laast terrain tile in mapeditor)
2019-04-15 version 1.085
- New unit: Heavy Chariot Archer
- New Map: new map in Suhari kingdom - thanks to AyishTiwari!
- Feature:HP changes damage/heal are displayed over the unit after the attack/healing
2019-04-03 version 1.084
- New gui option:Next/prev unprocessed unit button (press next turn to activate)
- Fix:Tower, fortress and Castle pierce armors are increased
- Fix:Mapeditor maps appear properly in own maps section
- Feature:HP changes damage/heal are displayed over the unit after the attack/healing
2019-03-16 version 1.083
- Fix:Rare app login crash is fixed
2019-03-14 version 1.082
- Fix:Some crash fixes (eg. on invite friend email button)
2019-03-12 version 1.081
- New unit: Master skirmisher
- New gem option:invite more friends to play to earn more gems!
- Fix:Forgot password option fixed
2019-03-01 version 1.080
- Fix:Rare multiplayer games listing crash
2019-02-28 version 1.079
- New unit: Arbalest
- Fix:Waypoint fix: will not go ever wrong way
- Fix:You can not step on ally invisible units
- Fix:On soft-navigation bar devices the bar will not appear on a dialog - making able to press the next turn
2019-02-15 version 1.078
- Fix:AI will not build Speial units (eg. Coolguy), fixed random crashes on some maps, also cavalier coloring
2019-02-14 version 1.077
- Fix:the without-account crashes are fixed
2019-02-14 version 1.076
- New GUI:the in-game GUI buttons has changed
- New campaign maps:in Kindom Come campaign, thanks to SomeGuy!
- Fix:Maximus campaign second map crash is fixed.
- New Map: new Historical campaign:Battle of Kadesh thanks to Floromir!
- New terrain:Desert-Water shore!
- Change:The game list on joining multiplayer games are colored for for friendly games joinable/not joinable
- Fix:Aura problems (like legion formation) is fixed
- Fix:Multiplayer: you can delete games you are not in
2019-01-26 version 1.075
- Fix:Castles can build units again
2019-01-25 version 1.074
- New campaign maps:in Historical section: Battle of Issus, thanks to Floromir!
- New unit: Dromedarii as an auxiliry unit
- New campaign maps:in Savage Story, thanks to Bruce Hartman!
- New Gem earning optionPollfish surveys!
- New techs for towers and fortresses: Ballistraria, Garrisoned keep

- Change:Friends games are also opening as private games do
- Fix:Facebook sharing works again
2018-12-31 version 1.073
- New campaign:Savage Story, thanks to Bruce Hartman!
- New unit: Onmyoji
- New unit: Tiger tank as a FUN mode unit - teaser for upcoming WW2 version
- New unit: Uruk Hai as a FUN mode unit - teaser for Age of Fantasy version, download and try it!
- Change:New build stages on Stable and Siege workshop and Blacksmith
- Change:BAdge system changed based only on activeness
2018-12-12 version 1.072
- New:In friendlist u see which players want to be your friends
- New unit:
Heavy Vouglier

- Change:Battering ram and H. battering ram fixes, eg. skirmishers can go in
- Change:New bridge appearances
2018-11-19 version 1.071
- New unit:
Poison horse archer

- Fix:Friendslist now really works :)
2018-11-19 version 1.070
- New unit:
Palisade gate

- Fix:Crashfixes
2018-11-17 version 1.069
- New:in Multiplayer games: Friendlist and Banlist is introduced
- New:Achievements arrived!
- New units:
Daimyo

- Change:Barracks and archery range got build stages thanks to Godofkings!
- Change:Stone bridge become 3dish autotiled tanks to GodOfKings and Avalyin!
- Change:skirmisher bonuses changed against elephant archers!
- Fix:Fort stats are fixed
2018-11-01 version 1.067
- New units:
Heavy battering ram

Scout dog upgrade to War dog 
Heavy Knight to Cavalier upgrade 
Heavy Shield Knight 
Heavy Elephant archer 
- Change:Mameluke get some range
- Change:In statsheets the bonuses are described using category names
- Fix:Dungeon map is fixed
2018-10-12 version 1.066
- New random map:Indigo sea thanks to Cedric Kropp!
- New ui feature:You can move units between encapsulated carriers by dragging unit to parent carrier!
- New in mapeditor:You can resize your maps u design!
- Fix:Some reported crash fixes - thanks for the reports! also fix in Carnage 4th map.
2018-09-29 version 1.065
- New random map:Abandoned Village thanks to Nickeda!
- New multiplayer skirmish map:Castle fight 30x40 thanks to Godofkings!
- New units:
Templar knight upgrade

Viking Berzerk
Yabusame
Skirmisher horseman
Amazon blowdart
Peasant
Fort
Technology: Tight fabric
- Feature:by clicking badge and badge data, it will query all games that takes into account in calculation.
- New mapeditor units:Janissary and Conquistador units
- Change:Some of the animals show a little hostility (eg. wolf)
- Fix:Battering ram and other carrier fixes
2018-07-28 version 1.063
- New campaign:Rebel Planet, thanks to Bruce Hartman!
- Fix:Fixes on badge logics, and some bugs
2018-07-25 version 1.062
- New units:
Musketeer
- New FAN maps:2 maps one with Mullenium Falcon, thanks to Tam Stanley!
- New button and settings option:You can turn on/off the little current production indicator bubble on factory buildings
- Change:You can set the unit order in TCs by this you can set which will be attacked by enemies
- Fix:Ninja and Battering ram fixes
2018-07-03 version 1.061
- New units:
Mahout
- New campaign map:in Suhari kongdom, thanks to Ayush!
- Fix:Legion training fixes
2018-05-27 version 1.0601
- Fix:Stable techs tab crash is fixed
2018-05-25 version 1.060
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New random map:The cape
- Change:Auxiliary cost fixed, pikeman, lancer and some other unit bonuses fixed
- Reminder:AGE Of FANTASY is out in Google Play!
2018-04-05 version 1.059
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New units:
Atl-Atl
Spahi
Shield Knight
Chariot Upgrade
- New map:in Suhari Kingdom campaign
- New multiplayer scenario maps:Regicide, capture the flag, Last Raiders
- New random map:Wargods
- Change:Max pop limit is 800
- Change:Converting an upgraded unit will give a chance to steal the upgrade tech
- Reminder:AGE Of FANTASY is out in Google Play!
2018-02-14 version 1.058
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New campaign:The Rebel King, thanks to GodOfKings!
- Stat Change:Ballista, and Heavy ballista a bit nerfed
- Reminder:AGE Of FANTASY is out in Google Play!
2018-02-04 version 1.057
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New map type:We introduced the multiplayer skirmish maps, with two starting maps (captured fortress, betw. 2 kingdoms) - you can run it as a multiplayer game
- New setting:in the settings you can turn on the in-game software menu button
- New unit:Heavy ballista
Heavy war elephant
- New tech:Legion Training - makes your roman army stronger when they are in groups
- New campaign:Suhari kingdom, thanks to AyishTiwari!
- Change:being kicked or on withdrawing an ally will get all units and buildings the dropping player owned
- Stat Change:Turtle ship
- Fix:Rare withdraw bug is fixed
- Reminder:AGE Of FANTASY is out in Google Play!
2017-12-27 version 1.056
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New unit:Dojo

- New random map:Dead Maiden thanks
- Mapeditor:New trigger condition, and new decorations, obstacles (many: 30+)
- Change:Laborer can build palisades and watch towers
- Reminder:AGE Of FANTASY is out in Google Play!
2017-11-22 version 1.054
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New unit:Vouglier

- New music:new ingame music by Crusoe on youtube, thanks!
- New random map:Hunger Pirate Gmes thanks
- Change:You can multiselect buildings for Waypointing
- Change:Longclicking on production slot will put the latest production set here too
- Change:Longclicking on waypoint button in a factory will put the latest waypoint destination set here too
- Stat Changes:Hatamoto
- Fix:You can delete custom maps and market maps
- Reminder:AGE Of FANTASY is out in Google Play!
2017-10-19 version 1.052
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- Fix:The production will reset if u invent a tech
- Reminder:AGE Of FANTASY is out in Google Play!
2017-10-19 version 1.051
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New:You can set a secondary production
- New Campaign:Almost got it - thanks to LordOfAles!
- Change:Ballista does not need ballistics anymore
- Fix:The unit from a destroyed building is invisible bug is fixed
- Reminder:AGE Of FANTASY is out in Google Play!
2017-10-10 version 1.050
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- Fix:New Crash fix on starting up app
- Fix:Multiselect leaves white box bug is fixed
- Fix:Catapult area damage can hurt spies
- Reminder:AGE Of FANTASY is out in Google Play!
2017-10-05 version 1.049
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New unit:Siege Tower

- Fix:Neutral units and animals will not occupy TCs
- Fix:Range of attack fix on castles
- Fix:Crash fix on starting up app
- Reminder:AGE Of FANTASY is out in Google Play!
2017-09-18 version 1.048
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New feature:Ranged units show their range of attack
- New random map:Great Throne thanks to Joshua Chavez
- New campaign maps:in Heir To The Throne, thanks to LordOfAles!
- New campaign map:in Aquarias, thanks to DoomCarrot!
- New mapeditor assets:new neutral buildings and shipwreck!
- Reminder:AGE Of FANTASY is out in Google Play!
2017-08-10 version 1.047
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New campaign:War of Factions, thanks to Pu55inboots!
- New campaign:Heir To The Throne, thanks to LordOfAles!
- New feature:Send screenshot option
- Fix:The waypoint auto-walking will not fill up your TCs anymore!
- Change:Mendships got cheaper and can not construct ships, they can only mend them.
- Reminder:AGE Of FANTASY is out in Google Play!
2017-06-10 version 1.046
- Fix:Multiplayer Skip player bug is fixed
2017-06-08 version 1.045
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New unit:Flail soldier

- Fix: Hatamoto bonuses fixed
- New teamcolor:Orange
- New random map:Ponds, thanks to Zachriah Miore
- Fix:Ranger mountainwalk fixed
- Reminder:AGE Of FANTASY is out in Google Play!
2017-04-10 version 1.044
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New unit:Genoese Crossbowman

- New map options:population limit, turn limit, time limit to take multiplayer turn, enable spells settings
- New map:New random map: Landof gnolfolks Thanks to Ilya Bahmetyev
- New maps:Several new random maps Thanks to Leonardo Vieira!
- Mapeditor:New trigger option: research tech
- Fix: elite Light Cav. bonuses fixed against archers
- Fix: Hatamoto costs 3 turns
- Fix: Drummer will not give extra turns to units
- Reminder:AGE Of FANTASY is out in Google Play!
2017-01-24 version 1.043
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- Fix: you can load transports on bridges
- Fix: skeletons are burning again
- Fix: crash fix when someone had no multiplayer account and lost a local game
- Reminder:AGE Of FANTASY is out in Google Play!
2017-01-18 version 1.042
- ANNOUNCEMENT:WORLD WAR II version! We need testers, please email the DEV if you want to join!
- New units:Drummer
And new Roman auxiliary units:
- New random map:The winter will come thanks to Ilya Bahmetyev
- New random map:Rusha thanks to Steven Lendrum
- Fix: hotseat and stealth unit bugs are fixed
- Fix: ship building on lands bugs are fixed
- Reminder:AGE Of FANTASY is out in Google Play!
2016-12-19 version 1.041
- New gem earning option:You can watch Ad videos for gems
- New unit:Hatamoto

- New map:in Kingdom Come campaign!
- New maps:In Paths of Rome campaign, thanks to HokanPL
- New tech:Reach

- Reminder:AGE Of FANTASY is out in Google Play!
2016-10-20 version 1.040
- New unit:Elite Light Cavalry

- New units:Maori
and Palisade
- Translation:Full translation to French, thanks to Thomas!
- Translation:Full translation to Polish, thanks to Marcin!
- Fix:Viking Age Campaign is available
- Fix:Few fixes on unit bonuses (ram vs palisade, pike vs disband knight)
- Fix:The campaign saving bug is fixed!
- Reminder:AGE Of FANTASY is out in Google Play!
2016-09-09 version 1.039
- New:Dutch translation update
- New:New random map: Dry canyon
- New:Hall of Fames menuitem in main menu
- New maps:New maps in Viking Age Campaign, thanks to Lancer!
- Change:The multiplayer account is saved automatically to server
- Reminder:AGE Of FANTASY is out in Google Play!
2016-08-12 version 1.038
- Fix:Fixes in donation options
- Reminder:AGE Of FANTASY is out in Google Play!
2016-08-10 version 1.037
- New units:Forest sentry
, Roman Garrison 
- New campaign:Two Kingdoms, thanks to Andy Burr!
- New maps:In Paths of Rome campaign! Thanks to HokanPL
- New map:In Viking Age campaign, thanks to Lancer
- New histiorical map:Battle on the Ice
- New:Mapeditor: new neutral animals: crocodile, horse, snakes, wolf
- New:Mapeditor: new Trigger condition option: Cond: Obj HP betw Nr1-Nr2
- New:New way of getting some gem: trying out our other apps
- Change:Map maprket: designers can only upload 1 map to market until they have at least one published maps, once they have they can upload any maps
- Change balance:cavalry has bonus against: maceman + teuton, disbanded knight receives 3 turns from a moneyman, laborer gains from ambidextry and has nice mending action
- Fix:Mapeditor undo button is fixed.
- Fix:Dirty word filter is now case insensitive.
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-07-10 version 1.036
- Change:mapeditor change: the neutral units/buildings like "house", "deer" can be placed under player color, however it will warn the mapdesigner that he might have forgot to change to neutral player color. (so no trigger needed to eg. put houses to a player side)
- Change:A small profane word filter in all chat possibilities
- New units/techs:Disbanded knight
, Laborer
, Espionage Defense tech 
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-06-29 version 1.035
- Fix:Again, you can delete your local random maps
- Fix:Minor speedups on loading the game
- Fix:Some crashfixes
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-06-18 version 1.034
- New Campaign:Aquarias, thanks to DoomCarrot!
- New:Map MARKET! The map market beta version is out, you can also send in your map designs there
- New units:Axe knight
, Ranger 
- Change:Mameluke, Teuton went to castle
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-06-01 version 1.033
- Change:Teutonic knight stats are fixed!
- Change:Logbowman +1 range, Centurion -1 turns
- Change:Catapult, Wagon and Battering ram has nice building phases! Thanks to ElvenPricess (and Coolguy)!
- Change:New out-game chat possibility (a global chat lobby before joining a multiplayer game, and separate chat on each multiplayer game you play)
- Change:Badge system changed
- New Campaign Map:In Ambition campaign!
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-05-06 version 1.032
- New units:Teuton, Camel rider, Mongol horse archer
- New Campaign Map:In Ambition campaign!
- Fix:Banner Bearer is no longer an assassin, and animates :)

- Fix:Mending bonus calculation error is fixed!
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-04-10 version 1.031
- New map:2 new random maps (Vvardenfell, River Route), thanks to DoomCarrot!
- Fix:Many crashes are fixed! Thanks for the reports!
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-03-25 version 1.030
- New units:Celtic Warrior, Roman Sagittarius, Banner Bearer


(and also some new Gaul units only in mapeditor)



- New random map:White field 35x35 - Thanks to DoomCarrot!
- New map:3 new maps in Hornburgs Dominion campaign!
- New map:A new 2016 Easter map thanks to Coolguy!
- Change:Hoplite, War Elephant, Hussar, Hun.Hussar got cheaper
- Change:Masonry tech affects all buildings and stats changed
- Change:Massive Walls tech stats changed
- Change:Palisade is not walkable tru anymore
- Change:Scout bird can see stealth units
- Change:Some ship types are slower to build with workers
- Change:FFW button for faster AI
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-03-08 version 1.029
- New units:Quadrireme, Master Slinger!


- New random map:Great Sands thanks to Doom Carrot!
- New map:in Kingdom Come campaign!
- New in mapeditor:Palisades!

- New Campaign maps:New maps in Path of Rome, Thanks to HokanPL!
- AI Change:From now the Hard AI is inventing unit upgrade technologies during gameplays, also workers slightly smarter in building up new buildings
- Change:Unit highlight is changed a bit so it is visible on snow too
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-02-10 version 1.028
- New units:Maceman, Spy!


- New FAN map:Thanks to CoolGuy!
- New Mapeditor assets:New decorations, and the nice cliffs moved to decoration layer
- Mapeditor triggers:Unit property changing triggers accept area definition optionally
- ChangeCathedral: Can produce things you can produce on church
- ChangeAssassin: it can steal tech multiple times, but with only that probability you have by occupying an enemy TC
- Change:Mantlet can only carry infantry units
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-01-09 version 1.027
- Fix:The new crash came with prev. version is now fixed (attempt no.2)
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-01-08 version 1.026
- Change:Stand ground button has a confirmation dialog
- Fix:The new crash came with prev. version is now fixed
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2016-01-05 version 1.025
- New units:Templar and Shielder upgrades
- New:Highlighting a unit will show a quick informational box on the bottom left corner.
- New:If you click on your badge image, you can see how your badges are calculated under the "badge data" button
- New random map:Frozen village thanks to DoomCarrot!
- New Mapeditor option:Two big Pyramids, go make some maps of Egypt!

- New Mapeditor assets:New houses, animals, objects and so on for mapediting
- Fix:Upgrading to Cathedral no longer able to build church bug is fixed
- Fix:Skirmisher has bonus against Heavy Horse Archer as expected
- Fix:Your turn Notification problems are fixed (if u had AOF and AOS installed they interfered each other)
- Fix:From now you can get max 4 gems from a campaign map, no matter how many games you play to reach the 3 stars
- Speedup:Game launching is speeded up
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2015-12-23 version 1.024
- New unit:Cathedral, as an upgrade of church
- Christmas maps:in FAN maps section, email me which is the best and the winner will become gem paying map!
- New map:in Kingdom Come campaign!
- New Random map option:Starting units: Minimal/Few/Many!
- New Random map:called Age Of Strategy logo, thanks to Someguy!
- New Mapeditor option:A big Colosseum, go make some maps of Rome!

- Change:Images changed for barracks, archery, siege wrkshop and Town center
- Reminder:AGE Of FANTASY is out in Google Play (in beta)
2015-12-03 version 1.023
- Announcement:AGE Of FANTASY is out in Google Play (in beta)
- New unit:Mantlet:
- New Campaign:Kingdom Come thanks to Someguy!
- Fix:You can continue games joined with higher badge than you currently have
- Fix:The Hotseat mode visibility issues are fixed!
- Fix:Accidentally not locked Campaign maps are locked as usual
2015-11-27 version 1.022
- Announcement:AGE Of FANTASY is out in Google Play (in beta)
- New FAN map:Battle of Trenton Thanks to Tonya Mejia
- Fix:The Hungarian history Ausburg map crash is fixed, thanks for all the crash reports!
2015-11-14 version 1.021
- Announcement:AGE Of FANTASY is out in Google Play (in beta)
- Fix:The Revolution-Raid map crash is fixed, thanks for all the crash reports!
2015-11-14 version 1.020
- Announcement:AGE Of FANTASY is out in Google Play (in beta)
- New badge system:You can get badges if you are active and reliable in multiplayer games, and you can filter the players based on these badges, read more in help
- New Campaign:Grim Company thanks to Hardeep!
- New Terrain:New decoration tiles for mapediting!
- Change:Turtle ship can be built in docks!
- Change:Centurion stats changed
- Fix:Draft map activation to Own maps section is fixed
- Fix: The ugly black dots on terrain of Ambition last maps are fixed - if u face any other please report it to me
2015-11-10 version 1.019
- AGE Of FANTASY is out in Google Play!:The first (beta) version is published to Google Play! Search for Age Of Fantasy to check it!
- New terrains:New terrain cliffs and many new decorations in the tileset for mapediting!
- New unit:Turtle Ship:
- New image:New image for the great Viking (historical campaign unit):
- Fix:some rare Centurion morale effect crashes are fixed
- Fix:Pikeman, Halberdier anti cavalry bonus on Heavy Horse Archer and its stats are fixed
- Fix: The ugly black dots on terrain of some random and campaign maps are fixed - if u face any other please report it to me
2015-10-22 version 1.018
- New unit:Mending ship
- Terrain change:New mountain tile appearance - thanks to CoolGuy!
- Fix:the Firearcher/Heary horsearcher moving out of transport/or off a bridge bug is fixed!
- Campaign change:Path of Rome maps become locking types!
- SPEEDUP:A new attempt to speedup the game when u press the FFW button!
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-10-15 version 1.017
- New Campaign:Path of Rome Thanks to HokanPL!
- Fix:The unstable speedups got rollbacked, to the v1.015 version
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-10-15 version 1.016
- MapEditor:New nice cliff tiles are available in the mapeditor terrain layer
- New unit:Heavy Horse Archer thanks to Forumers!
- New Campaign Map:In Hungarian History section - thanks to Andras!
- New Campaign Map:In Ambition campaign!
- New FAN Maps:6 New FAN maps!
- New Random Map:Riverside
- Memory:Attempt to eliminate some memory problems
- Speedup:The AI turn is now speeded up to approx twice as fast - with new FastForward button approach!
- Change:Max bet changed to 10 gems
- Change:FAN maps no longer give gems (to keep the value of gems)
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-09-13 version 1.015
- New unit:Cannon ship thanks to CoolGuy!
- New FAN Map:Save Freedom 2015 thanks to CoolGuy!
- Balance:The Catapult ship got +1 speed
- Balance:Centurion stats changed
- Fix:On some maps you could not win however u killed all enemy - such bugs are fixed now (eg. Raid map)
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-09-05 version 1.014
- New unit:Priest as an upgrade of Healer
- New unit:Cannon tower!
- New unit:Centurion

- Mapeditor:Bugfix: if u placed decoration and run the game in Explored mode u saw a lighter part around the decoration, this is fixed, in all maps u created u must use the delete decoration tool around the decoration tile to remove the invalid tiles
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-08-25 version 1.012
- New:In in-game menu u see the number of Factory buildings and castles u have against the TC counts
- New:Can start inventing a tech only in one building at a time
- New:On many request: new donation possibility by in-app payments
- Change:Cannoneer can be built in siege workshop
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-08-20 version 1.011
- New Map:New map in the FAN section: King Saint Stephen day - Thanks to Balint and CoolGuy!
- New Random Map:New Random Map: Ovalar
- Fixes:Even more crashfixes on the device editor and related parts
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-08-16 version 1.01
- Fixes:Some more crashfixes on the device editor and related parts
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-08-15 version 1.009
- Fixes:Some crashfixes on the device editor and related parts
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-08-14 version 1.008
-
New Unit: The first Gunpowder unit! Cannoneer:
- New MAP EDITOR On-Device Map editor! The first (beta) version is in, beware! it is a Beta!
- New MAP: The new storyline Age of Nyadhos got many new maps! Thanks to the Stylin strategists!
- New Random MAP:(made with the mapeditor) Circle of Hell
- New Translation: The core engine texts are translated to Italian (not unit texts)! Thanks to the Alessandro Amante!
- Change: When selecting from production list, you can choose betw. GRIDview, or LISTview
- Change: Castle has unique under construction images
- Balance: Fortress and Great Castle has fire arrows (like fire archer), and extra bonuses are removed against catapult/wagon and so on.
- Balance: Catapults have 200% bonus on great castle
- Balance: Siege units can not counterattack (Trebuchet, Cannoneer, Catapult)
- Balance: Elephant Archer can be trained in Archery range
- Balance: Shielder got cheaper: 2 turns
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-07-05 version 1.007
- Fix:New FAN map for the 4th of July!
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-06-30 version 1.006
- Fix:Age of Nyadhos catapult shot crash is fixed
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-06-28 version 1.005
- New Translation: Dutch translation thanks to MobyDick
- New MAPS: 1 New map in Ambition campaign!
- New MAP: A new storyline started: Age of Nyadhos, thanks to the Stylin strategists!
- New MAP: New random map Fight For Water thanks to Andras!
- Change:Heavy Catapult can catch fire
- Fix:The 5th map in Carnage storyline is now really fixed
- Look: Advanced Warship image changed

- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-06-21 version 1.004
- Fix:The 5th map in Carnage storyline is now fixed
- Fix:Some more fixes based on debug reports - thanks for the reports!
- Speedup:Messaging form get faster
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-06-07 version 1.001..1.003
- Fix: Fixed some new bugs n crashes of the new version
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-06-04 version 1.00
- New units: Tagenashima Ashigaru
and Advanced Warship 
- New look: Tower, Fortress, Wall, etc. images are changing while under construction
- New look: Walls/Gates have very different look and behavior thanks to CoolGuy!
- New MAPS: New maps in the Hungarian history section! (and slight changes on existing maps)
- New map: Many New maps in Ambition campaign!
- Change:All "factory" buildings have 2 pierce armor from now (eg. barracks)
- Change:Wall placements are changed on a few campaign maps
- Change Balancing:Lancer/heavy Lancer bonuses changed, also h.lancer armors are reduced to 2/2
- Change Balancing:Samurai, Shielder, Swordsman and its upgrades have bigger bonus on bigger buildings
- Fix: Facebook promotion via Facebook client bug is fixed - will give gems for the post
- Fix: Memory and speed optimizations
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-04-25 version 0.9999
- New Translations: Croatian/Hrvatski and Serbian/Srpski translation thanks to Nebojsa Babic
- New maps: New map in FAN section thanks to Dylan
- New maps: New random map: Island 30x30 thanks to Lancer!
- New maps: 2 New random maps: Abandoned city and Shadow Hill 35x35 thanks to DoomCarrot!
- New unit: Templar Knight

- New structure: Gate

- Change: Double clicking on a unit (that has no spec actions) will multiselect all similar units within 6 tiles
- Change: FAN map Crusade is changed in its unit set.
- Change: The Ambition campaign got harder
- Change: Heavy Lancer has changed look

- Change: Lancer and Heavy Lancer can kill workers and priests with one hit
- Change: Revolution campaign Raid map has been fixed
- Change: Trebuchet has new look

- Change: Templar got cheaper (5 turns)

- Change: Huntress, Priestess, Lord, Champion, Paladin icon changed
- Change: daily Facebook promotions are rewarded instantly
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-03-24 version 0.9998
- New UNIT: Heavy Catapult

- New UNIT: Heavy Lancer

- New UNIT: Fire archer

- New UNIT: Roman Legionary

- New MAPS: New maps in FAN section thanks to Jasen and Dylan
- New: The Music can be turned on/off ingame, by pressing menu button
- Change: Catapult image changed

- Change: After pressing next turn and waiting for AI, new icons indicates when AI is finished and saving and uploading is in progress
- Fix: Owagchuk star limits are fixed
- Fix: The AI tansportship handling is fixed
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-03-24 version 0.9997
- New: New storyline: Owagchuk! Thanks to Jonathan!
- New: Two New tutorial maps thanks to Josh!
- New: New FAN map: Crusade
- New: New FAN map: Happy Easter map! Thanks to Josh!
- New Localization:Core texts are translated to Ukrainian! Thanks to Lynda! (no unit related texts translated yet)
- New Localization:Core texts are translated to Turkish! Thanks to Eren! (no unit related texts translated yet)
- Change: Light Cavalry and Hungarian Hussar have bonus against workers and priests too!
- Change: AI: ranged units will not approach if they can already shoot to target
- Change: WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason
- Change: Promotion and Donations section has been re-worked (Google Play promotion is no longer an option - it was against the GP rules giving gems for them)
- Change: Templar can be trained in Church instead of Barracks

- Fix: Waypoint one-line-marching is eliminated, so a better waypoint following logic for bigger groups.
- Fix: Bet games got more stable, even if someone with older app version joined the game
- Fix: FAN section Christmas map is fixed again :)
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-02-21 version 0.9996
- New: New way of winning GEMs: Bet based multiplayer games!
- New: New map in the Challenge storyline! Thanks to Lancer!
- New unit: based on the forum vote: Hungarian Hussar in the upgrades section

- Change: AI of the workers is a bit changed, they get smarter.
- Change: Map generation: the way of TC generation is changed on random/multiplayer maps to be more equally fair to all players
- Balancing: Hoplite got cheaper to produce

- Balancing: Ornithopter gets more expensive to produce

- Fix: FAN section Christmas map is fixed
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-01-31 version 0.9995
- New localization: Polish translation (on game core texts)! Thanks to Wols!
- New localization: Korean translation (on game core texts)! Thanks to Linkybody!
- New unit: based on the forum vote: Light Cavalry in the upgrades section

- New maps: Three new hotseat maps - thanks to James!
- Change: Audio: Units say words extremely rarely on unit selection (i had some feedbacks to shut them up :))
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-01-11 version 0.9994
- New: Settings: you can change the language
- Fix: The Waypoint crash in Russian locale devices is fixed
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2015-01-10 version 0.9993
- New localization: 100% Russian translation! Thanks to Roman!
- New: Under the Account and in Maintenance menuitems, you have options to save and load game progress to/from server (handy in case of a phone migration)
- New: Multiplayer: you can remind the current player to take his/her turn (longclick on game for the option)
- New: New map in Hornbourgs Dominion campaign! Thanks to Hardeep!
- New: New FAN map! Thanks to Jonathan!
- New: Maintenance section in menu (app cleanup, cloud saving)
- Change: Multiplayer: if someone gets kicked than AI will control its play further
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-12-30 version 0.9992
- New: 100% translation to Portugese, Thanks to Tau�!
- Change: Catapult ship with new look:

- Change: Immediate "your turn" notifications in multiplayer games (GCM)
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-12-24 version 0.9991
- New: A new map for Christmas: Saving Santa in the FAN maps section - Merry Christmas!

- New: 50% translation to Portugese
- Fix: Menu appearance is fixed on tablets
- Fix: Spy handling problems are fixed
- Fix: Default zoom varies on different screen densities
- Change: Destroyer with new name Trireme and new look:

- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-12-01 version 0.998
- New: A new storyline Challenge, thanks to Lancer!
- New: Upgrade unit: Broadswordsman to Man at arms

- New: Upgrade unit: Hussar

- New: Upgrade unit: Lancer knight

- Change: The number of Great Castles are limited from now: you can build as many castles as many TC you own
- Change: Transportship with new look:

- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-11-24 version 0.997
- New: On game install you start with 20 gems
- New: New map in Ambition campaign - thanks to Lancer!
- New: New map in Multiplayer Missions section - thanks to Josh!
- New: Upgrade unit: Slinger

- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-11-09 version 0.996
- Fix: Ambition campaign The Lake map crash and intro texting on some maps are fixed
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-11-07 version 0.995
- New: A FANmade new style mini RPG map in FAN section :) showing how triggers can work - just for FUN
- New: A new storyline Ambition, thanks to Lancer!
- Change: Ballista properties are changed again (got reinforced)
- New: A new tutorial map thanks to James
- New: Campaign section: where games require more than one player (eg. hotseat, or network player)
- New: 2 new FAN section mission maps - Thanks to Lancer!
- Fix: Fixed some memory problems based on debug reports - thanks!
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-10-25 version 0.994
- New: Units has an extra indicator if they have Waypoint set.
- New localization: (PARTIALLY) To German! Thanks to Patroid! (He is working on the rest of the texts)
- Change: Ballista properties are changed (got reinforced)
- Fix: In spanish version the waypoint and message spot and reveal spot selector mode crash is fixed - thanks for the reports
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-10-19 version 0.992
- MUSIC: These kind players below offered some nice background music for the game - thanks!
- New localization: To Spanish! Thanks to Eugenio!
- New localization: (PARTIALLY) To Russian! Thanks to Roman! (He is working on the rest of the texts)
- New: when you select what to build, you can longclick on any unit/structure in the list to see the stats of the unit to be produced
- New: Upgrade unit: Ballista

- New: 2 new random maps: Prison fight and England - thanks to Lancer!
- New: 1 new random map: Europe, Asia - thanks to Deptusi!
- New: 2 new FAN map: River and Wilderness thanks to Deptusi and Lancer!
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-09-26 version 0.991
- New: Upgrade unit: Shielder

- New: Upgrade unit: Chariot
- New: Upgrade unit: Chariot Archer

- New: more than 10 new random maps! thanks to Deptusi!
- New: A new storyline Fire War, thanks to Deptusi!
- Change: Unit stats dialog is renewed
- Change: Tie Fighter is available only maps where upgrade effects are enabled (set to: yes5 or yes10)
- Change: The River Roads map is updated a little
- Fix: turning off sounds turns off all sounds - finally
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-08-12 version 0.989
- New: Four new campaign maps in Nyadhos Strategy, thanks to Jim, Josh, and Ainy!
- Fix: Loyalty tech is available again
- Fix: Many fixes based on debug reports, thanks!
- Map Editing: Trigger editor has new options.
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-08-03 version 0.988
- New: New campaign called Nyadhos Strategy started with 4 maps from the 12, thanks to Jim, Josh, and Ainy!
- Change: From now, the built-in map bridges are passable by ships too (as the playerbuild bridges)
- Change: from now Elephant Archer has a little bigger icon
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-07-27 version 0.987
- Change: Ornithopters can only be produced in TC-s (little de-op ing)
- Change: The mistakenly published LOTR storyline is removed
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-07-25 version 0.986
- New: New MENU button for devices what has no hardware button for menu.
- Fix: Hotseat mode: from now on end turn the camera is scrolled to the next player
- Fix: Some fixes based on reports
- Information: The Fantasy version is under development, so the game engine is changing, if you face any unexpected change on AOS / or a new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-07-11 version 0.985
- Change: Structure placing method is changed, let you confirm and move the structure before placing it down. (option in settings to the old version)
- Fix: Many fixes based on debug reports! Thanks for the reports!
- Information: The Fantasy version is under development, so the game engine is changing, if you face any change / or new problem please inform me! (see game forum to follow the Fantasy version or to try it)
2014-06-29 version 0.984
- Fix: more fixes based on debug reports, thanks!
- Change: Halberdier image is bigger than a single tile (has long halberd)
- Change: the 300 Spartan vs Persia map got easier
2014-06-23 version 0.983
- New: New Upgrade: Swordsman can be upgraded to Broad Swordsman in Barracks!
- New: New Upgrade: Knight can be upgraded to Heavy Knight in Stables!
2014-06-21 version 0.982
- New: New Upgrade: Skirmishers can be upgraded to Master Skirmishers in Archery Range!
- New: New Upgrade: Pikeman can be upgraded to Halberdiers in Archery Range!
- Change: Skirmishers
get weaker but from now profit from Blacksmith archer upgrades
- Change: Pikemen
get weaker against non bonused units
2014-06-14 version 0.981
- New: New Upgrade: Archers can be upgraded to Crossbowmen in Archery Range!
- New: New random map: North-South thanks to Elite Commader!
- Fix: from now tech invention works fine inside castles too!
2014-06-12 version 0.98
- Fix: and again few fixes based on debug reports, thanks!
2014-06-11 version 0.979
- Change: all melee units (except pikes) have attack bonus against battering ram

- Fix: few fixes based on debug reports, thanks!
2014-06-03..09 version 0.975..0.978
- Fix: few fixes based on debug reports, thanks!
2014-06-02 version 0.974
- New: New map in FAN section! Thanks to Balint!
- Fix: few fixes based on debug reports, thanks!
2014-06-01 version 0.973
- New: Maps in Carnage storyline! Thanks to Kirk!
- New: Maps in FAN section! Thanks to Levin!
- New: Map in FICTION maps section section!
- Change: Warship
has +100% bonus on transporstships instead of +30%
- Change: Passworded multiplayer games have password protection only for 48 hours, after that anyone can join!
- Change: Tower, fortress, outpost, Viking in stirling map: with new appearance
- Change: Great castle is replaced with a great 3x3 tile big appearance
- Change: Hotseat mode: dialog before other player's turn
- Change: If a structure/unit is under construction then it reveives extra damage when attacked, see help for details.
- Change: Horse archers
are built in archery range instead of stable
- Change: War elephants
have trample: when attacks all neighboring tiles (to the victim) are damaged too
2014-05-11 version 0.972
- Change: only Fixing a promotion URL.
2014-05-11 version 0.97
- New: Upgrade Axe Thrower unit:

- New: Multiplayer option: you can have password protection for private games
- Change: Poison archer's poison
deals only 4 damage per turn
- Change: Upgrades got little cheaper, since they got too expensive now.
2014-05-10 version 0.969
- New: New storyline started: Hornburghs Dominion, Thanks to Hardeep!
- New: A new triggering system is implemented, so more interesting campaigns are coming (see first tutorial for a teaser)!
- Change: TC names can not be changed, so the unwanted keyboard will not appear
- Change: Almost all Storyline Revolution maps are have triggers, so if you will loose the hero your mission will be lost.
- Change: In-game chat messages can be sent to enemies also!
- Change: Upgrades got more expensive, since there are tons of maps to earn them.
2014-05-05 version 0.968
- New: Upgrade unit: Poison arrow archer
- New: AI builds barracks, stables and other factory structures!
- New: New storyline started: Carnage, Thanks to Kirk!
- New: 4 new maps in AOS FAN section thanks to Levin!
- New: settings option to MUTE the game
- Change: no ship can go into tower, fortress, castle
- Change: scout
+1hp +1power
- Change: if the dock
destroyed than units in it are also destroyed
- Fix: few fixes based on reports - thanks!
- Fix: Speeding up the AI a little
2014-04-27 version 0.967
- New: FORUM opened for the game (under Docs&settings&Forums section)
- New: new map in Gorgon-Delight campaign
- New: new map in Hungarian History campaign
- Fix: in the Upgrades section the horsearcher and elephant archer switch is fixed
2014-04-23 version 0.966
- New: Few new tutorial maps to help new players learning the game
- New: a new Desert-Mediterran random map
- Change: Workers
can build wagons
- Change: TC
(and other buildings with healing ability) will have 5x bonus on healing if a healer unit is also garrisoned.
2014-04-15 version 0.965
- Change: from now (actually from v0.964) Ornithopter
is cheaper and have extra movement range
- Fix: unit selection speedup (on large movement units like ornithopter)
2014-04-14 version 0.964
- New Unit: New upgrade unit elephant archer

- New: New Maps in the Revolution Storyline, thanks to Kirk!
- New: New 50x50 random map Great River, thanks to Grzegorz!
- Change: from now Workers
cannot build/mend when they are in carrier units (wagon/tower/castle...)
- Change: from now Battering Ram
has double HP and got cheaper
- Change: from now Castle
is faster to build
- Change: from now Fortress
and Castle
have bigger range and great bonus against catapults and wagons
- Change: from now Trebuchet
is cheaper
- Change: from now Catapult
have less bonus against towers and walls and slower to build by workers
- Change: from now Ballistics
costs 6 turns
- (the changes above are true for the newly created units - the existing units in existing games are the way before they were)
2014-04-04 version 0.963
- Fix: The forgotten campaign locks on new campaigns are there.
2014-04-04 version 0.962
- New: New Storyline from an AOS FAN, thanks to Kirk!
- New: New Storyline from an AOS FAN, thanks to Deptusi!
- New: Many New maps from AOS FANs!
- New: New random map!
- New: After pressing Next Turn you can press a new button to skip animations (faster AI turn)
- Change: tap-scroll sensitivity modifications for easier tap and pan experience
- Change: from now passive units like wall
or bridge
are not needed to be destroyed for victory.
- Change: Horse_archer
HP changed to 26!
2014-03-22 version 0.961
- New: New 50x50 random map: Bridge of Greenfield! from Deptusi - Thanks!
- New: Upgrade unit: Trebuchet in Castles
- New: New maps from AOS FANs!
2014-03-17 version 0.96
- New: New 50x50 random map: World Map! from Deptusi - Thanks!
- New: New maps from AOS FANs!
- Change: from now only one Upgrade effect can be used per turn
- Change: constructable buildings (stable, barracks) can keep 2 units from now
- Change: Maps from AOS FANs section is not locked from now
- Bugfix: from now Wagon, transport etc can not be hacked to carry more than the nominal units
2014-03-06 version 0.95
- New: New Random/Multiplayer maps: xriver and big_x_river (thanks to Deptusi)
- New: New Maps from AOS fan maps
- New: Campaign section: Storyline of the Delight Empire
- Change: Spartan Hoplite
cost changed to 9 turn!
- Change: The AI (in random + multiplayer maps and camapigns also!) produces upgrade units (elephant, hoplite) and so on!
2014-03-02 version 0.94
- New: 10! brand new upgrades
- New: New Campaign map: Battle of Marathon
- New: New Random/Multiplayer map: Huge Arena
- New: New Campaign series started: History of the Magyars (Hungarians)
- New: New Campaign section started: Maps from AOS fans, anyone who want to design can have their maps here
- Change: from now Bridge
have higher pierce armor and 5 HP.
- Change: Battering Ram
has 700% bonus on buildings
2014-02-21 version 0.93
- New: EIGHT brand new upgrades (on new upgrades page)
- Change: from now Walls
have higher pierce and normal armor and 75 HP!
- Change: technologies can be invented in church
, siege worshop 
- Change: Catapult ship
can go under bridges, and go into TC-s on the shore
- Change: Destroyer ship
pierce armor is a bit decreased
- Change: Units can not enter any building that is under construction
- Fix: the game is not endig but there is no enemy is fixed (hopefully)
- Fix: multi action units have multiple automatic shooting at end of turn (if action points remained)
- Fix: A building under construction is visible to the owner via the fog of war (but with no extra LOS)
2014-02-12 version 0.92
- New: New 40x40 map called Rocky (designed by Galen Bishop, Thanks!)
- Change: new icon for the stable
- Change: Assassin
movement changed to 3.
- Fix: The launching problems of a previously saved game that was saved in the middle of an AI turn are solved (new fix).
2014-02-08 version 0.91
- Change: Multiplayer games: Notorious "non-turn-taking" players can be kicked out (force-withdraw-ed) by any other player (first you can only skip their turn, second you can kick them out).
- Fix: Campaign map Wiki links are working fine now
- Fix: The launching problems of a previously saved game that was saved in the middle of an AI turn are solved.
2014-02-05 version 0.9
- Change: Multiplayer games: Messaging modul lets users to send free text messages (but only for allies)
- Change: Multiplayer games: You can skip a player\'s turn if he/she does not take the turn in time (in 24 hours)
- Change: Town names: they are readonly by default, clicking on the Icon can enable the TC name for editing
2014-01-30 version 0.8
- New Feature: FOUR New Upgrades (units/buildings) available from the upgrades section
- Feature: Multiplayer "Your turn" notifications are more aggressive, however it can be turned off in settings
- Feature: AI-hard and AI-light is introduced on random map and multiplayer games (light=no techs, hard=full techs)).
- Feature: New BETA messaging system in multiplayer games - at first with fixed messages AND signalling on map
- Change: Few upgrades comes cheaper
- Change: Fortress
carry capacity have increased to 2
- Change: Catapult
Have bonus against Destroyer
- Bugfix: Tutorial maps does not give gems
- Bugfix: The ugly bug of infinite action possibility is removed
2014-01-23 version 0.7
- Feature: New Settings menuitem in the main menu: you can turn off unit voices and animations.
- Feature: Before starting a campaign you can see on the launch screen the victory rewards (stars/gems) depending on the elapsed turns.
- Feature: Builders can build ships/catapults/buildings and so on (as you know), from now: the build list shows the build/mend time for a single worker to build up these units/structures.
- Change: Ornithopter
can be built in Siege Workshop
- Change: Catapult
Inaccuracy is increased from 10% to 15% (trying to eliminate overpower sympthoms)
- Change: China Wall map: got a little easier with a few more starting units
- Change: Main menu is a bit restructured, and Donate possiblity is introduced
2014-01-09 version 0.6
- Feature: Unit HP indicator is shown inside buildings also
- Feature: Many units have new appearance (swordsman, archer, knight and many others).
- Change: Chamapign: Hastings map got easier - reinforcements arrived.
- Change: In the Upgrade section there is a little more detailed info on the different Upgrades (eg. units have complete datasheet).
- Bugfix: Random/Multiplayer games: Now it is forbidden to create a game that has no any enemies only allies
- Bugfix: The rare "Units does not appear" bug is fixed
2014-01-07 version 0.5
- Bugfix: The unlocking campaign map problem is fixed
- Feature: Campaigns and Random maps have an intro image from now (showing the terrain and armies).
2014-01-04 version 0.4
- Feature: Worker units can also build ships, catapults.
- Feature: Skirmishers throws javelins instead of arrows
- Feature: New random map type: Greenfield (20x20, 30x30, 40x40).
- Change: Ocean 40-40 map changed a bit
- Change: A bit smarter random map generation method
2013-12-21 version 0.3
- Fix: the player starting position generation logic is improved
- Fix: polishing multiplayer game joining scenario dialogs.
2013-12-15 version 0.2
- Feature: MULTIPLAYER is published, go create a game or join an existing!
- Healer: conversion range reduced to 4
2013-11-29 version 0.15pre-b
- New: player score and team listing at the bottom of the map.
- New: Sounds on unit actions
- New unit types: Pikeman, Assassin, Outpost, Barracks, Templar
- Change: Skirmisher became default unit not an Upgrade
- Change: Catapult, destroyer ship are harder to convert.
- Change: HP indicators on the unit is shown only when the unit is injured.
- Polishing list appearances
- Other bugfixes
2013-10-10 version 0.11pre-b
- New: Rewarding system 1: every campaign map needs to be unlocked by completing the map prior.
- New: Rewarding system 2: on a campaign victory the player can earn gems, gems can be spent in "upgrades" to bring more interestin units into play (non-multiplayer games), examples:
- Longwbowman
- Fortress (Advanced tower)
- Archery range (you can build this anywhere and you can produce units here)
- and so on...
- New: Catapults are inaccurate: see help for more.
- New: Map tile designs are a little bit improved on all maps
- Many other bugfixes
2013-09-25 version 0.1pre-b
- Bugfix: build+technology list appearance fix
2013-09-25 version 0.09pre-b
- UI feature - Multi select option
- New:
- Debrish/Rocks they are obstackles that can be ruined to get tru
- and neutral units: they are passive units guarding the neutral TC-s - you must fight them before getting into the given TC.
- New: technology stealing: occupy an enemy TC and u have a chance to steal a tech from the player.
- New tech: Improving the chances of tech. stealing. Tech name:"Stealing"
- UI: The menu design is improved a bit .
- Bugfix: from now carriers/buildings/units in buildings cannot be converted
- Bugfix: a little speedup on the FOG maps
- Campaigns are upgraded with a little historical information sheet.
2013-09-19 version 0.08pre-b
- New buttons:
- Unit information button
- Stand ground button
- New ability: Conversion: Priests can Convert.
- New campaign maps from Scottish history:
- Battle of Stirling Bridge
- Battle of Falkirk
- Modification: a new technology affects the existing units the player owns also.
- New tech: Persuasion: healers have + 30% conversion probabaility.
- Bugfix: Annoying glitch fixed: "moving a guy the whole screen moves in a different direction"
- Bugfix: AI: from now wokers completes building the towers - again...
- Bugfix: Multiplayer: team problem fixed
- Bugfix: Multiplayer "Game Over" detection fixed
- Bugfix: Towers can only heal if it has been completeled
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-08-30 version 0.07pre-b
- Basics of Multiplayer games, this is not quite ready so currently only for users that asked the dev for a TESTER login.
- New map visibility setting: Explored
- this means that any player will see all the terrain but not the enemy TC-s and units (except they are in line of sight)
- Previously saved games can have problems with their original visiblity settings (will load but maybe with different setting), sorry for the inconvenience.
- Worker cost changed: 2 turns -> 3 turns
- HUD buttons changed
- MAP border is visible now
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-08-26 version 0.06pre-b
- Introducing technologies
- Writing - you see what your allies see
- Ballistics - for catapult
- Flight - for ornithopter
- Town Patrol - increased sight (LOS)
- Masonry - stronger Tower/wall
- Ambidextria - faster workers
- Area damage - catapult area damage
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-08-18 version 0.05pre-b
- The ugly "missing units" bug on reveal map is fixed.
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-08-17 version 0.04pre-b
- Catapults changed
- have 33 power instead of 40
- have range damage on adjacent enemy units (to the target) also
- FIRST version of FOG handling is available
- you can choose FOG under the Built-in maps
- There is a longclick option to delete the previously saved games
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-07-22 version 0.03pre-b
- new historical "campaign" section
- new map: Battle of Thermopylae (The "300")
- Existing maps got unique units: Trojan horse, Jeanne d'Arc
- Some bugfixes
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-07-19 version 0.02pre-b
- New "campaign" maps against one or more opponents
- Some bugfixes
- Version log
- This version is for those who likes being part of an app development, with suggestions and bug reports.
2013-07-07 version 0.01pre-b
- First published ultra-pre-beta(!) version
- only a few builtin maps
- a basic AI
- a ultra-basic graphics
- no multiplayer mode
- no fog (fog of war)
- no auto map generation option
- no champaign maps
- This version is for those who likes being part of an app development, with suggestions and bug reports.
Feedback
Any comments, feedback, suggestions on Age of Strategy please write to us using the link below.
zerotouchsystems@gmail.com