You have successfully destroyed the ambushers and returned them to Henri. You had inspected the bodies and found that each wore the same uniform. Also, a badge was found on all of their tunics saying the same word, 'Rhatt'. These were not mere bandits.
Henri: Rhatt? I assume that's where they come from. But I have never heard of the place.
You: There is something youre not telling me.
Henri: Yes. I suppose theres no real harm. Many many years ago, families of this area formed a clan for increased security, but they had to elect a leader. There were two main choices: Caris and a man named Rhatt. Rhatt was an evil man, promoting slavery and dictatorship. Fortunately Caris won, but not by much. Rhatt then ran away.
You: So you think Rhatt came back to attack you?
Henri: It's been over two centuries! If he was going to attack us, he would have done it then!
You: We also found a mysterious object in one of their pockets.
You hand him a diamond shaped gold object. It is kind of like two flattened hexagonal pyramids stuck together.
Henri: What does it do?
He tries to twist it. Suddenly it clicks, and glows red hot. Henri drops it in shock and it clatters to the centre of the hall. The object spins around on its swivel. After a sudden 'boom' that reverberated around the hall, a grey void appears above the object. Three giant spartan hoplites emerge from the portal,followed by a huge elephant.
Fight off the enemy, and keep the leader, Henri, safe. You have no horses in the hall, but bowmen from the wings will help you. Destroy the portal in the centre.