Boot Camp

Info: **WIP** Please be aware that as this is the development of a relatively new idea, undesirable performance may result, such as prolonged amounts of time for the AI to complete its turn.

Once upon a time, there was a quiet village. This village was a peaceful yet prosperous one, but one day a fierce wind arose and scattered the light of the sun. In the darkness that ensued, horrible shadowy shapes descended upon the village. The few who were in the fields at that time were scattered abroad. However, they all had one objective: to travel to the secret places of the Night Watch. These were a group of ancient warriors who had been sent to the Middenlands, the twilight region separating Light and Dark, to guard against the realm of the Night. Those who braved the journey would be trained in battle, with the hope to retake their home, and free their kin.

 

 TO MOVE: Select your unit; it will highlight your possible movement positions. Select any highlighted area; pink dots will show you the planned path of movement. Select the same tile and the order will be executed. As you move your units, more terrain is revealed.

TO ATTACK: When an enemy is in range a large target will appear over the enemy when the attacking unit (the one in range) is selected.

TO PRODUCE UNITS: Many structures can produce units. Select them to open their build menus. Select the window near the text 'no production'. You may then select the unit to produce. Their price in turns is listed next to their icon.

TO USE SPECIAL ABILITIES: The in game icon to the far right of the screen allows you to access the special abilities of certain units such as Healers and Workers.

TO MULTISELECT: Select a unit and from the selected unit, drag, to start a multiselect bracket.

TO USE WAYPOINTS: Select a unit. Hit the in game waypoint icon (red flag with arrows pointing to it) on the top of the screen. Select, then, the area you desire the unit to move. The unit will move automatically towards it every turn. The waypoint system may be used for multisected units, too. Also waypoints can be inherited to units from a structure that produces units.

TO VIEW UNIT INFO AND USE ADDITIONAL OPTIONS: Select a unit. The in game icon of a file allows you to view the unit's stats. The shield icon is the 'stand ground' option - it ends the turn for the unit. The crossbones icon deletes the selected unit.

 TO END YOU TURN: The in game icon on the top right of the screen ends the turn.

 

If you have any more questions, please come ask them at the forum: http://www.androidutils.com/forum/index.php