Active Effects
Name Description

:

Chance:

Bonus Damage Against


Adds:

Categories


()
 
Cost
Max Hp +
Max Hp +%
Attack power +
Range +
Minimum range
+
+
Speed +
Sight +
Action +
Carry capacity +
Power range +
Mend rate +
Heal rate +
Ability range +
Ability possibility +%
Ability power
Dodge arrows
Dodge melee
Dodge counters
Construct aff. +
Mend aff. +
Heal aff. +%
Mental Resistance +%
Hp
Attack power
Range
Minimum range
↓ Speed
()
Sight
Action /turn
↓ Carry capacity
Can carry:
Power range
Mend rate
Heal rate
Ability range
Ability power
Dodge arrows
Dodge melee
Dodge counters
Construct aff.
Mend aff.
Heal aff. %
Mental resistance
Size
Upgrade to
<tmpl_var up_upgrade_to_unitname>
Upgrade from
<tmpl_var up_upgrade_from_unitname>
Builders:
<tmpl_var up_builder_unitname>
<tmpl_var up_builder_unitname>
Requires:
<tmpl_var up_requires_unitname>
class='collapsible_row ' onClick="toggleMe('')">
Special abilities
Image Name Chance Range Timeout
[turns]
Cooldown
[turns]
↓




Bonus Damage Against

Requires:

Produces
<tmpl_var up_produces_unitname>
Affects: Can only attack:
Needed for producing
<tmpl_var up_tech_unlocks_units_unitname>
Needed for using abilities
<tmpl_var up_tech_unlocks_effects_unitname>
Damage bonuses
Bonus Damage Against
Possible affecting effects: